Questions tagged [texture-coordinates]
When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.
322
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"Object" Texture Coordinate option showing a blank texture
Currently watching some YT tutorials and having a weird issue where selecting the "Object" option from the Texture Coordinate node is not properly working on my end.
I have tried ...
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How to Create a Texture Atlas and Pack UVs Automatically in Blender for Multiple Textures of Different Sizes? [closed]
I have a 3D model with 15 textures of varying sizes that I need to combine into a single texture atlas and then repack the UVs accordingly. The texture sizes are as follows:
6 textures: 2048x2048
8 ...
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Use a mesh object to controll the shape of a texture on another object
Is there a way to controll the shape of a texture on one object and using a different object as the controller?
I know there's mapping nodes that control the rotation, location, and scale of a texture ...
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Transparent material turns black when exported to GLB/GLTF
I'm putting a label on a beer bottle. The label in the back is supposed to be transparent with white text, and it is in Blender. When I export to GLTF/GLB the label is black with white text. I've ...
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22
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No Normal Output of the Bump Node
I want to use the "Normal" or "Reflection" output from the Texture Coordinate Node. If I do so, the Bump node does not display any normal data. As You can see, the bump node should ...
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How to scale spectrogram image of a song to align with a conveyor belt containing beats?
I'm creating a beatmapper addon for Blender. The beats are on a conveyor belt. I want a spectrogram next to the conveyor belt, so it is possible to see what the song sounds like on each beat.
The user ...
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13
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UVW Box mapping modifier (3dsmax) alternative in Blender
in 3dsMax very often I was using UVW Box Mapping modifier. It let me control the scale of the texture on each side of the box, no matter how much I have modified it earlier.
How to achieve it in ...
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How to export obj with texture coordinates and mapping applied to image textures? [duplicate]
I have an object with multiple image textures applied to different faces. In the shader editor, I added a mapping node and a texture coordinate node to change the scale/positions of the images on the ...
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How to Bake Procedural Textures into Multiple Images for Large Meshes?
I have applied a procedural texture to a mesh with a very large number of faces. I want to bake this procedural texture into a texture image so that I can use the mesh in other software, like Unreal ...
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How to place an image on top of another image (in the target image 2D texture space)?
I would like to place an image on top of an equilateral HDRI environment texture, like this:
I would also like to be able to manipulate the placed image (move around in the large image's XY space, ...
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How to animate the position of a material along the "mesh line"
I want to create the effect of current flowing through cables. I want the current to flow over several curves from the beginning to the end of the cable. I created a material with a mix shader and set ...
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Geometry Node Window co-ordinates for vertical content
I have a test project that outputs Window co-ordinates from Geometry Nodes (so a texture can be projected onto a material from a camera + alternate angle views can be rendered)
How to get the "...
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1
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Baking material gets significantly darker than original colors
I have another issue maybe related to my previous thread but I think they are different as the previous one was related to baking multiple times with only slight subtle differences. This issue however ...
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How to create a cast iron texture to make it look like real cast iron cookware in Blender?
I created a 3D model for cast iron cookware, and now I want to apply a real cast iron cookware texture to make it look like the real thing. I don't know how to create it. Can anybody explain, please?
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How to randomise bevel weight?
This answer has a noise texture control the value of the bevel_weight_edge attribute in geometry nodes – but it doesn't work for me (the texture is too stretched):
...
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I want to make Voronoi type Cells go from 0-1 in UV space: so I can run a gradient through each cell individually. i.e. each cell runs from 0-1
Main issue:
I have a cell like mask that I made on this texture. I want a gradient to run through each cell individually. I'm not sure if I can make cells into attributes or something and pass that ...
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Object mapped material orientation based rotation and area based offset
I'm running into two main issues in Blender 4.0.2 with a material that is using box projection for it's textures.
As for the first issue, I would like to rotate the textures on this material by 45 ...
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how do i set up a material so that im able to set up the falloff of an volumetric object from its surface?
how do i set up a material so that im able to set up the falloff of an volumetric object from its surface? i basically want the density at the center of the object to be normal while i can make the ...
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IES rotate in cycles is wrong?
How can I turn the point light source to the left?
The example shows that the light to the right is good. And when I turn it to the left, there is almost no glow. I tried to return both the texture ...
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2
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57
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Rectangular to cylindrical coordinates with volume material
I'm trying to create a volume material which consists of several rings that pulse outwards. I have a solution with a cylinder. It consists of a wave texture of rings along the x axis, where the phase ...
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Shader Nodes - Texture Coordinate Node - How to move the "center" of the "Window" output
I've used this output before in order to give objects flat/2D-looking "Chowder-like" materials, I've mostly been using it because it doesn't get distorted by the shape of the object, it ...
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Joining meshes - how to deal with remapping of the textures?
I have a model (from external source). It has a large number of meshes, which I don't need and would just clump the whole thing.
So I'd like to reduce the number by joining some of the meshes, ...
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139
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Creating material with real-world sized tiles
I am working on my flat project.
I want to create a material that could take texture images of tiles and value input of their real-world size, resulting in covering meshes with an exact number of ...
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Invisible faces
I extracted a model from a game. Normally this works fine but this particular object seems to have invisible faces. I wanted to do UV wrapping but the selection of multiple parts of the object is not ...
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49
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Image centered on cube material
I'm trying to center a picture on the material of a cube and I'm able to get this using the window vector output.
The problem is that when I'm moving trough the 3d view it move the image position.
...
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47
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Rendering Result varies vastly from what I see in the viewport when using Texture coordinate's "Generated"
I'm trying to get more into procedural texturing, and I found myself facing a problem where the texture I'm seeing in my viewport is diffrent from what is rendered. While trying to fix the problem, I ...
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211
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How to setup UV's to have same pixel density on multiple models
I'm making some assets for a game that will have low res textures that mimics pixel art. Right now just by pure coincidence these two models (fridge and floor) look like they have the same pixel ...
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Hexagonal Voronoi texture 2
The picture below is from a two-year-old answer about creating a hexagonal Voronoi texture. The YouTube video that showed how that texture was created is no longer there. Can anyone tell me how that ...
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2
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Texture Co-ordinate Object Mode is not' working as expected
I am trying to create some procedural textures.
I have created a 100mm X 100mm plane to try it out
However the object mode seems to be zoomed in. The Geometry and and UV modes are working fine.
Please ...
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Radial mapping voronoi texture not working
I'm trying to follow this tutorial:
https://m.youtube.com/watch?v=E0JyyWeptSA
this is his output:
this is mine:
He only ever shows bits of his node editor at a time so I couldn't get a full pic of ...
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2
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91
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3D procedural material workflow
I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow.
I recently bought Lance Phans’s wood shader and have been ...
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Mapping gradient texture coordinates in Geometry Nodes [closed]
I'm using Blender to create stylized landscape panoramas. I have a Digital Elevation Model (DEM) that I'm using as a height map in an image texture shader node to displace a plane (using Cycles ...
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How to apply customisable texture colours in shader? (unity asset)
I've extracted some assets from a unity game and so far managed to tweak most materials to my satisfaction.
However i can't figure out the customisable team colours of these 3d assets.
The default ...
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UV Unwrap with correct rotation
I'm wondering if there is a way to make unwrapping process faster and more pleasant.
So I have wood texture and simple model of the window, which has mostly vertical faces. I want the lines of the ...
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How do I make image texture with random pattern and not symmetrical?
On the X axis my world of warcraft style bark texture has a symmetrical effect. That and the base of the tree doesn't seem to be following the curvature of the roots and I don't know how to make the ...
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54
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Scale Independent Object Mapping for procedural textures
can someone please advise me how to get even mapping if I want to create procedural textures using noise and musgrave. I don't want to use UV or Generated mapping. I don't even want to manually adjust ...
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2
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How to randomly rotate the texture of instances when the node "Geometry" is used?
Here is the setup of the geometry nodes, where the random value is set up to randomly rotate instances along Y and Z axes. However, the screenshot shows that the texture of instances does not randomly ...
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Adding UV image to an object
I've created a punching bag and the goal is to place a bullseye on it with the current texture. When I create the seams and unwrap, multiple bullseye appear and I only need 1.
Do I have to bake the ...
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1
answer
280
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Shape Burst Gradient / 2D SDF in Shader Editor
I've been looking to create a 2D SDF effect in Blender's Shader Editor, but trying to research this only shows 3D SDF content which makes it difficult to find answers. Photoshop can create the desired ...
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234
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How to create different variations of my plank?
I've created a plank and the goal is to create a wooden floor. Is there a way to make the pattern on my plank different when I duplicate it? Is there a way to do this without sculpting a whole ...
2
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2
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465
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How to make Object Texture Coordinate not to change along animation
I'm now working on textures with Object Texture Coordinate on a model with animation. I've discovered that Blender may use real-time coordinates for texture mapping, which makes the texture slide ...
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62
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Skewed and Distorted Texture Application
I'm struggling here crew!
Why can't I get this fairly simple idea to work...
I need to create a mesh to fit over a model of a sealed cosmetics tube, and effectively emulate a printable area on a real ...
2
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1
answer
279
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How does Normal Texture Coordinate work?
Here’s a customized shape which has surface’s texture to be the z coordinate of all pixels, from Normal Texture Coordinate:
Here’s what I tested:
The z coordinate of the pixels which are…:
…...
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How to get proper UV mapping with an Ocean modifier?
I want to apply a gradient like texture on an ocean plane. Without the modifier, it works perfectly as shown below.
As soon as the Ocean modifier is applied with repetition on the X and Y axis, the UV ...
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Change ocean modifier wave direction setting to global coordinates
The Ocean modifier has a "direction" parameter among the settings.
Is there a way to make that a Global setting? It is currently "local x" according to the manual.
Alternatively, ...
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How to place a wave material along the normals of beveled Bézier curve
I'm new to creating materials in Blender and I'm trying to design a material that resembles the texture of a ringed worm (like an earthworm). I'm applying this material to a mesh created from a Bézier ...
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91
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UV unwrapping for textile pattern
Hello amazing blender community! I have a kind of reverse-engineering issue. I am working in blender to prototype a physical artwork which looks like a landscape covered with textile. The landscape ...
2
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2
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307
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How to mask texture with normal?
On the following screenshot, the black region on the torus is controlled by the normal on the Principled BSDF. Now in Cycles rendering, I want the blue dots to only appear within the black region on ...
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Unwrap each face individually into UV 0-1 using Geometry Nodes
Is it possible to unwrap each individual face of a mesh into the 0 - 1 range using Geometry nodes?
It would be aiming to achieve the same result as the "Reset" UV in the UV unwrapping window....
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34
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How to create textures with offsets from mesh edge?
I have the outline of a building that, when intersected by a Boolean, I want to show the interior texture with several layers of materials. This would show a layer of plaster, a layer of brick, and a ...