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0 votes
0 answers
345 views

Customize UV Map of a Noise Texture Node

I'm a newcomer to blender (as you can plainly see from the subject matter in the screenshots) I'm having an issue with my Noise Texture node which doesn't seem to happen in video tutorials I've ...
Padraic's user avatar
  • 11
1 vote
0 answers
24 views

Any way to transfer a UV map to a texture or SVG? [duplicate]

Maybe I'm just using the wrong search terms... I want to paint some textures using an external program (shocking, right?). To do so, however, I need to know where to paint. Is there any way to either ...
Matthew's user avatar
  • 352
1 vote
1 answer
317 views

How do I paint over a material, then occlude the material where I painted?

I'm trying to texture paint a door and windows directly on a material surface, but the Diffuse shader makes it look more like it's painted on. To put it another way, I want to eliminate all material ...
Austin Capobianco's user avatar
0 votes
1 answer
1k views

How would I make all the edges of my UV islands perfectly horizonal or vertical along pixels without doing it one by one? [duplicate]

What I want to accomplish: I want the edges of the UV islands to only be horizontal or vertical to alleviate aliasing present in Substance Painter. The aliasing comes from the fact that the edges of ...
ClaritinDeezNuts's user avatar
2 votes
1 answer
807 views

How to add reference numbers to exported UV map

My current workflow is: UV unwrap my 3d object in Blender Export UV map as a .png Import UV map into photo editing software (Photoshop/ClipStudio Paint) Create a new layer and paint the UV map in a ...
Tjaart van der Walt's user avatar
0 votes
1 answer
191 views

Blender is applying only part of texture onto plane ? -- No Shading -- Bug?

turning to you with a really strange issue - Blender only applies part of my texture onto a plane! I have an image texture that ranges from RGB black [0,0,0] to green [0,1,0] and red [1,0,0]. When I ...
i2n's user avatar
  • 55
1 vote
1 answer
221 views

Distorted Noise: Size smaller than 0.0001

I used a Displace modifier with a Distorted Noise, so it's working fine but when I try to set its size smaller than 0.0001, it ...
HF_'s user avatar
  • 480
3 votes
2 answers
2k views

Generating a UV map from object generated texture coordinates

I'm trying to map planet textures on spheres, and the maps are Equirectangular. I'm initially mapping the textures to the spheres by using "object" generated texture coordinate input as the vector for ...
zander's user avatar
  • 1,052
1 vote
1 answer
751 views

Use Camera/Window projection when texture painting?

I am trying to paint a texture mask based on a certain camera angle. This texture will then be used with Window coordinates in the material nodes. However, in texture paint mode, its only possible to ...
Ascalon's user avatar
  • 6,647
0 votes
2 answers
443 views

Texture not showing correctly on specific faces

The front of the box the texture dont work on all sides, but the lid has the right texture. Blenderfile and texture here Best regards Melvin
Melvin's user avatar
  • 3