All Questions
Tagged with texture-coordinates image
20
questions
1
vote
0
answers
24
views
How to scale spectrogram image of a song to align with a conveyor belt containing beats?
I'm creating a beatmapper addon for Blender. The beats are on a conveyor belt. I want a spectrogram next to the conveyor belt, so it is possible to see what the song sounds like on each beat.
The user ...
0
votes
0
answers
10
views
How to Bake Procedural Textures into Multiple Images for Large Meshes?
I have applied a procedural texture to a mesh with a very large number of faces. I want to bake this procedural texture into a texture image so that I can use the mesh in other software, like Unreal ...
1
vote
1
answer
49
views
Image centered on cube material
I'm trying to center a picture on the material of a cube and I'm able to get this using the window vector output.
The problem is that when I'm moving trough the 3d view it move the image position.
...
1
vote
1
answer
92
views
How do I make image texture with random pattern and not symmetrical?
On the X axis my world of warcraft style bark texture has a symmetrical effect. That and the base of the tree doesn't seem to be following the curvature of the roots and I don't know how to make the ...
6
votes
2
answers
656
views
How to make a procedural texture from multiple images?
I have several images of ceramic tiles, square shape. I need to fill the surface with them so that they lay down randomly, and not I manually arranged them individually.
0
votes
1
answer
378
views
How to properly set a UV map on generated faces in Geometry Nodes?
I have a group of faces generated in Geometry Nodes. They will be procedurally arranged in different shapes and the grid size will vary, depending on the image I use and the number of faces I need (it'...
0
votes
1
answer
454
views
Different appearance between material preview, viewport shading, and rendered image
For some reason, when switching between different viewing modes, as well as rendering through a camera, my image texture is appearing differently for each mode. I have it set up to assign one of two ...
1
vote
2
answers
468
views
Automatic Image Texture mapping (Scale and size) on surfaces (no UV maps)
This problem may be very straight forward to solve, but since I'm new to Blender (but not to 3D, CGI), and I already saw ton of tutorials on YouTube trying to find a solution but found none, so here ...
0
votes
1
answer
268
views
Why are my uv's getting streched when not using a square ratio?
So, I've created a mesh in Houdini, and exported it to blender. The UV's look like how you would expect in a standard square layout, but get warped whenever you use anything else. Any idea why? All I ...
12
votes
1
answer
14k
views
Geometry Nodes - Image texture mapping. How to?
How to manipulate an image texture mapping in geometry nodes?
For example to use "generated" or "object" mapping, like in shader editor, also how to scale a texture
0
votes
0
answers
34
views
Problems with Textures [duplicate]
Hello i have 2 problems with textures
1.i use (Texture Coordinates) with image texture on cube (or any mesh that isn't flat plane). the texture is in 2 places at the same time how to fix this
here ...
1
vote
0
answers
253
views
How to prevent Texture Stretching
As seen in the first picture the image texture (with Texture coordinates) works ok
But when i try to move the image texture up the wall this happens
is there a way to fix this i tried to rotate the ...
1
vote
0
answers
93
views
How to prevent texture stretching? [closed]
here the file with the problem.
bc how to prevent texture stretch when the texture is going up the wall.
1
vote
0
answers
136
views
How to properly scale a texture from the bottom left in the compositor?
My problem is as follows:
I need to scale and offset a texture by arbitrary amounts.
I cannot find a meaningful relationship between scaling and offset on the texture node in the compositor to ...
1
vote
1
answer
216
views
Get Image Position in Image Editor for drawing lines with bgl
I am trying to draw some guide-lines on top of my image in my image-view using bgl.
But when I draw the coordinates of my shape/line is relative to the screen/view when I actually want what I draw to ...