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I've created a punching bag and the goal is to place a bullseye on it with the current texture. When I create the seams and unwrap, multiple bullseye appear and I only need 1. Do I have to bake the image into the punching bag? Thanks

File: https://we.tl/t-AtoJ0N64Wp

Goal: enter image description here

Currently: enter image description here

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This is what you can see in the UV Editor or in the Image Editor:

enter image description here

But if you enable the View > Repeat Image option you'll see how the image will actually be projected onto the surface of your object:

enter image description here

To avoid that you can choose the Clip or Extend option, instead of Repeat, in the Image Texture:

enter image description here

Note that you may prefer to have transparency beside your circle logo, instead of grey. To do that you need to use a b&w image or an image with transparency as a factor in a Mix Shader.

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  • $\begingroup$ Excellent answer! How can I add color/texture to the punching bag if my bullseye png is plugged into the base color? Like the 'goal' picture I added? Thank you! $\endgroup$
    – EverBlazen
    Commented Oct 15, 2023 at 10:16
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    $\begingroup$ If you want to do exactly like the image you show, you need to have your red sign on an image with a transparent background, another image with the background texture, mix the 2 images texture nodes into a Color > Mix Color node, plug the Alpha output of the sign image into the factor input of the Mix Color node $\endgroup$
    – moonboots
    Commented Oct 15, 2023 at 10:28
  • $\begingroup$ Awesome! Thanks! $\endgroup$
    – EverBlazen
    Commented Oct 15, 2023 at 11:21

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