All Questions
Tagged with texture-coordinates shader-nodes
30
questions
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"Object" Texture Coordinate option showing a blank texture
Currently watching some YT tutorials and having a weird issue where selecting the "Object" option from the Texture Coordinate node is not properly working on my end.
I have tried ...
2
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2
answers
42
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How to animate the position of a material along the "mesh line"
I want to create the effect of current flowing through cables. I want the current to flow over several curves from the beginning to the end of the cable. I created a material with a mix shader and set ...
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How to create a cast iron texture to make it look like real cast iron cookware in Blender?
I created a 3D model for cast iron cookware, and now I want to apply a real cast iron cookware texture to make it look like the real thing. I don't know how to create it. Can anybody explain, please?
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I want to make Voronoi type Cells go from 0-1 in UV space: so I can run a gradient through each cell individually. i.e. each cell runs from 0-1
Main issue:
I have a cell like mask that I made on this texture. I want a gradient to run through each cell individually. I'm not sure if I can make cells into attributes or something and pass that ...
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29
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Shader Nodes - Texture Coordinate Node - How to move the "center" of the "Window" output
I've used this output before in order to give objects flat/2D-looking "Chowder-like" materials, I've mostly been using it because it doesn't get distorted by the shape of the object, it ...
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1
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97
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Hexagonal Voronoi texture 2
The picture below is from a two-year-old answer about creating a hexagonal Voronoi texture. The YouTube video that showed how that texture was created is no longer there. Can anyone tell me how that ...
1
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2
answers
53
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Texture Co-ordinate Object Mode is not' working as expected
I am trying to create some procedural textures.
I have created a 100mm X 100mm plane to try it out
However the object mode seems to be zoomed in. The Geometry and and UV modes are working fine.
Please ...
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32
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How to apply customisable texture colours in shader? (unity asset)
I've extracted some assets from a unity game and so far managed to tweak most materials to my satisfaction.
However i can't figure out the customisable team colours of these 3d assets.
The default ...
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2
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119
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How to randomly rotate the texture of instances when the node "Geometry" is used?
Here is the setup of the geometry nodes, where the random value is set up to randomly rotate instances along Y and Z axes. However, the screenshot shows that the texture of instances does not randomly ...
1
vote
1
answer
280
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Shape Burst Gradient / 2D SDF in Shader Editor
I've been looking to create a 2D SDF effect in Blender's Shader Editor, but trying to research this only shows 3D SDF content which makes it difficult to find answers. Photoshop can create the desired ...
1
vote
1
answer
311
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seamless circular coordinates
I want a coordinate system that is kind of radial/circular and it should have no visible border, mirroring or repetition of any kind. I did my best to search, but only found a few things about polar ...
2
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1
answer
135
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How would you make a procedural displacement texture resulting in random planar faces?
Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface?
The picture below is similar to the effect I'm looking for, however, in this ...
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29
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Texture coordinates on 3 profile curves within 1 geometry nodes setup (Default cube rope tutorial) [duplicate]
I must preface this by saying that I have a very limited knowledge of Geo nodes, so this may come off as quite stupid.
I followed Default cubes GN rope tutorial( https://www.youtube.com/watch?v=...
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1
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98
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Specific texture wrap modes per-axis
Some Nintendo games have certain texture wrap modes (or extentions in blender) per axis. Currently, Blender's 4 wrap options (Repeat, Clamp, Clip and Mirror) apply to both U and V axis. For example, ...
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267
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I want to texture a model from Total War: Warhammer 3
I'm trying to texture a Soul Grinder from Total War: Warhammer 3 but the bottom half of it is giving a weird shading issue. I'm not at all good with fixing up textures in Blender so I've been relying ...