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Questions tagged [normals]

Normals describe how faces and vertices are oriented and can be used to aid various calculations and effects. This tag should be used for questions regarding normals in Blender, from uses to issues.

1 vote
2 answers
36 views

how do I bake normals?

The Normals just bake weirdly and I don't know why The_blender_file Low Poly High poly
SpanishCarmine's user avatar
0 votes
0 answers
15 views

3d blender protruding type change key

I'm frustrated because the change isn't happening. How can I switch the Extrude function from the E key to a different type of extrusion?
달월이's user avatar
0 votes
0 answers
21 views

'Cinema4D-exported' OBJ issues - Weird normals recalc result

I'm fairly new to Blender - only started learning this year. So this could be something painfully obvious to a lot of you. I'm trying to import a drawing I did a while back when I used Cinema4D for ...
Yapstick's user avatar
1 vote
1 answer
37 views

Blender export causes Substance Painter "Missing seams on hard edges" error

It's rather a specific problem, I downloaded a model of a gun from the official CS2 workshop tools (provided by devs) for skin makers (Also, just to clarify, you got to understand that I can't change ...
vladosb's user avatar
  • 11
0 votes
1 answer
34 views

Show/Debug Normals from an "Object Info" node - use those normals as input for a displacement GN network

Is it possible, in a Geometry Nodes network, to retrieve the normals from a given Geometry "Object" different from the Geometry that holds the GN modifier. Currently, I have made a "...
Juan Cristbal Quesada Jiceq's user avatar
1 vote
1 answer
37 views

Mesh becomes see-through from certain angles when exporting to GLB

I have a 3D model of a house and have tried to texture it using textures from ambientcg.com. When applying this roof texture and exporting to .glb for use in WebGL, the roof looks transparent from ...
Axekan's user avatar
  • 111
0 votes
0 answers
17 views

Transparent Render makes object blue

I'm rendering this object animation which is a tangram puzzle that starts as a box and moves to different shapes. Whenever I render it in cycles (with transparent turned on) using FFmpgvideo - RGBA ...
meziszem's user avatar
0 votes
0 answers
45 views

Is there any way to get the face/vertex normals as it is rendered via python?

Let's get a bit more specific here. In my previous question I mentioned I have a mesh with flipped/misoriented UVs, as it was originally textured for an engine that didn't care about the orientation ...
Digital_Utopia's user avatar
2 votes
1 answer
27 views

Why I'm getting artifacts with normals of exported mesh?

I've created mesh and exported it in unreal engine 5, where I'm getting strange artifacts like this: when in Blender it looks okay: I thought the problem could be in normals, but looks like there is ...
Сергей's user avatar
0 votes
0 answers
14 views

How to save editing normals?

I started learning about editing normals. I'm currently using a proxy for this Example To save memory I apply the modifier But why when I use the modifier subdivide All edits are lost How can I save ...
notgrilbi's user avatar
0 votes
0 answers
18 views

Splotches on baked normal maps

Not sure why but when baking normal maps I sometimes get these strange splotches of color that are incorrect. It's not due to any modifiers because it happens with multiple models & it still ...
Oboyobo's user avatar
  • 61
2 votes
1 answer
25 views

How to check whether a mesh has Custom Split Normals layer data from python API

I'm tring to get an infromation on a mesh, whether a certain mesh has Custom Split Normal Layer Data or not. I'm not sure how it's stored on the mesh data and how to access the data from python API. ...
Miumiu's user avatar
  • 319
0 votes
1 answer
38 views

Is it possible to bake normals for multiple similar objects using single high poly?

I’m trying to find the way to bake all teeth (see picture) from one single high poly tooth. Is it possible? Teeth were made with array and curve modifiers. Modifiers were applied as the lower ones was ...
Zaorish's user avatar
0 votes
0 answers
33 views

How can I rotate the face normals in this way in geometry nodes?

How can I rotate the face normals in this way in geometry nodes?
mikhail lomakin's user avatar
1 vote
1 answer
37 views

Modifying normals at bent corners to get a flat surface/sharp corner

I've been given a reduced-poly model of a car for real-time use. However, there are many instances where the geometry turns a sharp corner, and the vertex normals at that corner cause the specular ...
Phrogz's user avatar
  • 256

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