All Questions
Tagged with texture-coordinates procedural
25
questions
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How to Bake Procedural Textures into Multiple Images for Large Meshes?
I have applied a procedural texture to a mesh with a very large number of faces. I want to bake this procedural texture into a texture image so that I can use the mesh in other software, like Unreal ...
0
votes
1
answer
97
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Hexagonal Voronoi texture 2
The picture below is from a two-year-old answer about creating a hexagonal Voronoi texture. The YouTube video that showed how that texture was created is no longer there. Can anyone tell me how that ...
2
votes
2
answers
91
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3D procedural material workflow
I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow.
I recently bought Lance Phans’s wood shader and have been ...
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54
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Scale Independent Object Mapping for procedural textures
can someone please advise me how to get even mapping if I want to create procedural textures using noise and musgrave. I don't want to use UV or Generated mapping. I don't even want to manually adjust ...
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2
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119
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How to randomly rotate the texture of instances when the node "Geometry" is used?
Here is the setup of the geometry nodes, where the random value is set up to randomly rotate instances along Y and Z axes. However, the screenshot shows that the texture of instances does not randomly ...
2
votes
1
answer
135
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How would you make a procedural displacement texture resulting in random planar faces?
Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface?
The picture below is similar to the effect I'm looking for, however, in this ...
1
vote
1
answer
63
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Texture not moving when rigged object moves, and assigning to generated causes more problems
Basically, I have a procedural texture assigned to an object that I have that when one of the bones moves, the texture appears to slide across the mesh.
I have seen how to fix this, being to assign ...
1
vote
1
answer
93
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How can I rotate vectors to align with a sphere surface?
TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs?
I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
4
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2
answers
675
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How to normalize distances of each voronoi cell?
this is the default distance output of a voronoi texture, 3D/F1/Euclidean
I would like the distance to be normalized for each cell, meaning that the centers of all cells should be black & fade to ...
1
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0
answers
129
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how to make marble veins 3d, like in real marble rocks?
So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks.
Thing is, I'm trying to texture a model like a marble piece was ...
5
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2
answers
1k
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Procedural Chrono Trigger portal
I'm working on a project and I stumbled upon a problem, to make things short, I have to make a procedural portal with the Chrono Trigger style.
My approach was using a wave texture with polar ...
1
vote
1
answer
119
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Align Texture to Edge Line
Is there any way to align the texture waves between the two selected edge lines with nodes?
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188
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Make procedural texture generate instead of stretching
struggling at a basic and probably dumb issue here. I want to use a generated texture that's supposed to create new texture instead of stretching the existing one. With a uv texture I'd know how to ...
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32
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Visible fireflies using object's Texture Coordinate
Making a simple procedural metal shader using a Noise Texture node linked to a Normal Map effect from the object's Texture ...
1
vote
0
answers
234
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Procedurally convert other coordinates into UV coordinates
Is there a way to convert from any sort of 3D coordinates into any given object's UV coordinates?
I currently have a setup like this:
The node group gives me a 3D grid so it needs some sort of 3D ...