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0 votes
0 answers
20 views

IES rotate in cycles is wrong?

How can I turn the point light source to the left? The example shows that the light to the right is good. And when I turn it to the left, there is almost no glow. I tried to return both the texture ...
Igor Yukhimenko's user avatar
1 vote
1 answer
47 views

Rendering Result varies vastly from what I see in the viewport when using Texture coordinate's "Generated"

I'm trying to get more into procedural texturing, and I found myself facing a problem where the texture I'm seeing in my viewport is diffrent from what is rendered. While trying to fix the problem, I ...
Niklas Friedrichs's user avatar
1 vote
1 answer
73 views

Voronoi texture inconsistent over curve?

Basically what i have here are three curves with an object bevel that i wanted to have this embroidery—stitching look to them with the stitching going perpendicular to the curve. I found a yt tutorial ...
moondustwillcoverme's user avatar
3 votes
1 answer
239 views

Material that "recognises" open edges of mesh?

I'm looking for a way to mix two materials based on distance from open edges of a mesh. Example: I have a terrain mesh and a road mesh that follows the curvature of the terrain, slightly above it. ...
Booth's user avatar
  • 675
1 vote
0 answers
92 views

Randomizing texture coordinates has no effect on displacement texture position

I have run into the same problem as this old unanswered question, Cycles displacement material wrong uv mapping I can shift the vector coordinates of PBR textures on instances of dupliverts to break ...
John Krumpotick's user avatar
0 votes
1 answer
844 views

Is the Texture Coordinate node currently broken for vector displacement?

I have added a brief addendum to the end. I have been getting into procedural vector displacement with shader nodes in Cycles. The other day I created a model and tried to animate it rotating through ...
BeginOblivion's user avatar
0 votes
0 answers
46 views

Material Has Dark Areas that Move as Object Moves When Rendered

I'm rendering video of a tress of hair moving. The issue I'm having is that when rendered as the tress moves from side to side there are darker areas that seem to change when the tress moves. I don't ...
Joshua C's user avatar
0 votes
1 answer
452 views

Voronoi Texture scale issue when translating

I have a Voronoi texture using object coordinates and a Vector Math node set to Add to translate the texture along the Z axis. This works fine! However, if I use another texture (Noise, Musgrave, ...
gcs_dev's user avatar
  • 632
1 vote
0 answers
45 views

UDIMs not compatible with object particle systems?

I've made particle system based on single feather alpha and to color it I used color map based on main object. Since it has UDIMs I used them as well, just scaled color map to 512p to save space. All ...
Joanna's user avatar
  • 11
0 votes
2 answers
4k views

Simply adding an image to mesh (UV confusion)

I don't fully understand UV Mapping. I imagine that the shapes that evolve from the flattened/cut open 3D object, are laid out on a 2D canvas which is the UV Map. You can draw on that canvas, add ...
JoshBadert's user avatar
4 votes
1 answer
4k views

"Use UV for mapping" on curve object in Blender 2.82

I'm trying to use this option to uv map a curve, but i can't found it anymore in Blender 2.82. I'm using cycles. has it been removed? Thank you. Regards.
Samih EL SAKHAWI's user avatar
1 vote
0 answers
21 views

Scaling textures across different objects [duplicate]

Is there a way to keep the checker texture the same size? Currently it scales with the size of the object, even though the scale in the Cycles node itself is set to 5, a value of 5 looks different ...
yeroc elleros's user avatar
0 votes
0 answers
955 views

Spotlight Texture

I'm quite new to blender cycles and wanted to create a game using Armory3D in blender 2.79 which supports cycles. I started out by creating a character and wanted to add a flashlight that has some ...
Sanchest's user avatar
2 votes
1 answer
3k views

Color ramp to bump map

I have this black and gold sort of paint melting cycles material. I would like to add depth to the texture using the Color ramp node. How can I create displacement using my current node setup? My ...
Giovanni Valentini Sffair's user avatar
0 votes
1 answer
879 views

Move UV coords like Object coords?

I want to have a decal texture on an object move based on the location of an empty. It is possible to use Object coordinates projected from another Object using the drop down in the Texture ...
Ascalon's user avatar
  • 6,647

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