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1 vote
0 answers
37 views

Change ocean modifier wave direction setting to global coordinates

The Ocean modifier has a "direction" parameter among the settings. Is there a way to make that a Global setting? It is currently "local x" according to the manual. Alternatively, ...
d8sconz's user avatar
  • 603
2 votes
1 answer
135 views

How would you make a procedural displacement texture resulting in random planar faces?

Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface? The picture below is similar to the effect I'm looking for, however, in this ...
Robert Smith's user avatar
0 votes
1 answer
122 views

My depth map (displace/texture) and image (on plane) aren't lining up?

Super easy solution im sure but i just can't seem to figure it out. Im attempting a Parallax effect and am using a depth map as texture for a displacement modifier however the displacement is rotated ...
caripoule's user avatar
0 votes
0 answers
678 views

Adjust mapping of displacement texture in EEVEE?

Because EEVEE requires the use of the displacement modifier rather than the displacement channel in the shader editor, is there a way to properly adjust the corresponding height map in parallel to the ...
Sandberg's user avatar
2 votes
1 answer
512 views

Fix parallax occlusion mapping from the side

I followed a parallax occlusion mapping tutorial on learnopengl.com and ported it into Unity and Blender. In Unity it worked fine, but when I tried it in blender it had a problem. From the top the ...
garlfin's user avatar
  • 41
4 votes
1 answer
891 views

How does blender achieve seamless noise textures for cubes?

When using generated noise textures (i.e. "Noise", "Magic", "Voronoi", ...) for the displacement modifier or as surface for a cube there are no seams visible. See my gif ...
DoKi's user avatar
  • 43
1 vote
0 answers
92 views

Randomizing texture coordinates has no effect on displacement texture position

I have run into the same problem as this old unanswered question, Cycles displacement material wrong uv mapping I can shift the vector coordinates of PBR textures on instances of dupliverts to break ...
John Krumpotick's user avatar
1 vote
1 answer
221 views

Distorted Noise: Size smaller than 0.0001

I used a Displace modifier with a Distorted Noise, so it's working fine but when I try to set its size smaller than 0.0001, it ...
HF_'s user avatar
  • 480
2 votes
0 answers
497 views

Can I use offset instead of y to map texture in displace modifier?

I'm animating a fish to swoosh around as it moves forward using a displace modifier (like here: https://www.youtube.com/watch?v=58lc8sLpJzY). The problem is that I want it to go in a circle using a ...
Rolf's user avatar
  • 45
1 vote
1 answer
3k views

Texture or colour only on the displacement vector

i have this node setup acting as the displacement, what i would like to do is add a texture or a colour only where the displacement is being added on the object, i would like to make molten like ...
Yasef's user avatar
  • 73