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I extracted a model from a game. Normally this works fine but this particular object seems to have invisible faces. I wanted to do UV wrapping but the selection of multiple parts of the object is not even on the image and some of them are displaying correct textures? Also, when I select these faces the correct image isn't shown even though it is in the assets.

The UV wrapping is not on images but still have the textures?

overhanging UV map

It's invisible here invisible areas

moving the UV wrapping selection of the invisible one to brick texture does not change anything moving the UV wrapping selection

This is how its supposed to look like.

desired result

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  • $\begingroup$ The first image - yes, because you have Image node set Repeat. The second issue I cant reproduce. You didnt pack images with blend, but if I load some it is there. $\endgroup$
    – vklidu
    Commented Jan 31 at 20:38
  • $\begingroup$ Sorry new to blender, how i pack images with blender? $\endgroup$ Commented Jan 31 at 21:00
  • $\begingroup$ you have 6 different materials, if you move UV it doesn't change the material $\endgroup$
    – Crantisz
    Commented Jan 31 at 21:18
  • $\begingroup$ docs.blender.org/manual/en/latest/files/blend/packed_data.html $\endgroup$
    – vklidu
    Commented Jan 31 at 21:24
  • $\begingroup$ I cant seem to upload the blender file as its 80 mb and only 30mb allowed hmm. but if i move UV its supposed to get the metrial shape atleast no? $\endgroup$ Commented Jan 31 at 21:39

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