Questions tagged [materials]
Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.
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How to Bend a Material Line Procedurally?
I'm trying to create a mapping that curves the line to keep it the same width. But I couldn't find anything on the entire internet.
I would like to understand what approach and how to do it. ...
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Procedural rounded corners in the Shader Editor
I basically want to procedurally create this in my material, where I can control the border thickness and corner radius. That's it. Thanks in advance.
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How can i create a detailed sandstone?
How can I create a detailed sandstone material?
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Clipping in Eevee Rendered View
I've found this issue just today. When I enter rendered view with Eevee, my viewport just starts doing this. In material view I get this weird green...volume? around my scene This also happens to some ...
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Exported model act like it isnt unwrapped in game engine [closed]
I was trying to make a simple barrel. When i import it to unity and add the material it looks like it doesnt uv unwrapped at all i remodeled it and it works i dont know why. I tried dissolving ...
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Material Library VX
I'm new to Blender and recently I realized there is an add-on that places a library with some materials in the Material tab. It's not a super long list, so I would like to find more if possible, and ...
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Refining material assignment in Blender geometry nodes based on neighboring faces
I have a mesh where I initially assign a material to faces based on their normals' angles (an example is provided in the attached .blend file). This initial selection method works, but I need to ...
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Maintaining consistent random colors for animated cars in Blender
I have a follow-up question regarding my earlier inquiry: Traffic animation with cars along a curve
I want to animate cars driving along a curve and I want the colors of the cars to be random. So I ...
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Transparent material turns black when exported to GLB/GLTF
I'm putting a label on a beer bottle. The label in the back is supposed to be transparent with white text, and it is in Blender. When I export to GLTF/GLB the label is black with white text. I've ...
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How can i use texture tab textures in my material node [duplicate]
How can i use texture tab textures in my material node
i want my material color to exact Displace modifier Marble shape
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I did the 2D face rig with the image sequence, and even if it's black, it's pink
The image sequence image name also ends with 001, 002.
I set the refresh and the cyclic.
It turns black when I save it
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Store Named Attribute not working
I have two meshes. One is the generation of the node, the second is the application of this node. But after applying all the Uv and normals disappeared and I want to return them and apply them.
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Brushed metal texture - can't rotate the texture to get circular on top
I created this brushed metal texture out of Noise Texture. Left in the picture is the actual object I want to put the texture on to, and right is the sphere with the same texture.
The sphere creates ...
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Even if "Backface Culling" is not checked, the mesh will still be incomplete
Just like the gif shows. Even when I disable shaders, some meshes still don't show up. But those meshes definitely exist when I check in Edit Mode. The normal direction is correct, and Backface ...
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Same material looks different/receiving light differently
I've assigned the exact same material to the frame/legs object of this bench, as well as the slats objects running across. It's a "painted" texture using a color ramp and voronoi texture ...