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Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

1 vote
1 answer
18 views

How to Bend a Material Line Procedurally?

I'm trying to create a mapping that curves the line to keep it the same width. But I couldn't find anything on the entire internet. I would like to understand what approach and how to do it. ...
Noob Cat's user avatar
  • 1,282
-1 votes
0 answers
11 views

Procedural rounded corners in the Shader Editor

I basically want to procedurally create this in my material, where I can control the border thickness and corner radius. That's it. Thanks in advance.
ThetaJones's user avatar
1 vote
0 answers
15 views

How can i create a detailed sandstone?

How can I create a detailed sandstone material?
Blate nogion's user avatar
0 votes
0 answers
8 views

Clipping in Eevee Rendered View

I've found this issue just today. When I enter rendered view with Eevee, my viewport just starts doing this. In material view I get this weird green...volume? around my scene This also happens to some ...
YFNArtist's user avatar
0 votes
0 answers
22 views

Exported model act like it isnt unwrapped in game engine [closed]

I was trying to make a simple barrel. When i import it to unity and add the material it looks like it doesnt uv unwrapped at all i remodeled it and it works i dont know why. I tried dissolving ...
Huhi games's user avatar
0 votes
0 answers
14 views

Material Library VX

I'm new to Blender and recently I realized there is an add-on that places a library with some materials in the Material tab. It's not a super long list, so I would like to find more if possible, and ...
sebalv's user avatar
  • 1
4 votes
1 answer
101 views

Refining material assignment in Blender geometry nodes based on neighboring faces

I have a mesh where I initially assign a material to faces based on their normals' angles (an example is provided in the attached .blend file). This initial selection method works, but I need to ...
crucchi's user avatar
  • 121
1 vote
1 answer
86 views

Maintaining consistent random colors for animated cars in Blender

I have a follow-up question regarding my earlier inquiry: Traffic animation with cars along a curve I want to animate cars driving along a curve and I want the colors of the cars to be random. So I ...
Pieter Léon's user avatar
0 votes
0 answers
11 views

Transparent material turns black when exported to GLB/GLTF

I'm putting a label on a beer bottle. The label in the back is supposed to be transparent with white text, and it is in Blender. When I export to GLTF/GLB the label is black with white text. I've ...
Maxine Jarlsbo's user avatar
0 votes
0 answers
9 views

How can i use texture tab textures in my material node [duplicate]

How can i use texture tab textures in my material node i want my material color to exact Displace modifier Marble shape
Bazil's user avatar
  • 21
0 votes
1 answer
10 views

I did the 2D face rig with the image sequence, and even if it's black, it's pink

The image sequence image name also ends with 001, 002. I set the refresh and the cyclic. It turns black when I save it
novacrown's user avatar
  • 907
0 votes
0 answers
29 views

Store Named Attribute not working

I have two meshes. One is the generation of the node, the second is the application of this node. But after applying all the Uv and normals disappeared and I want to return them and apply them. ...
notgrilbi's user avatar
1 vote
0 answers
16 views

Brushed metal texture - can't rotate the texture to get circular on top

I created this brushed metal texture out of Noise Texture. Left in the picture is the actual object I want to put the texture on to, and right is the sphere with the same texture. The sphere creates ...
Ari Lee's user avatar
  • 11
1 vote
1 answer
30 views

Even if "Backface Culling" is not checked, the mesh will still be incomplete

Just like the gif shows. Even when I disable shaders, some meshes still don't show up. But those meshes definitely exist when I check in Edit Mode. The normal direction is correct, and Backface ...
DZ Naught's user avatar
1 vote
1 answer
23 views

Same material looks different/receiving light differently

I've assigned the exact same material to the frame/legs object of this bench, as well as the slats objects running across. It's a "painted" texture using a color ramp and voronoi texture ...
Caleb Yoder's user avatar

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