Questions tagged [texture-coordinates]
When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.
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Is there any way to bake texture from world space to UV?
Hi I have a material with environment texture mapped with object space (like environment), and would like to bake it into the object UVs.
Now everything looks good in editor, I just make it look the ...
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"Object" Texture Coordinate option showing a blank texture
Currently watching some YT tutorials and having a weird issue where selecting the "Object" option from the Texture Coordinate node is not properly working on my end.
I have tried ...
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Shadow culling in shader for uv projected texture
I'm trying to make a projection using the uv project modifier :
But I would like to project only once (don't re-project behind at the place where it should be shadow)
Would it be possible to use a ...
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How to Create a Texture Atlas and Pack UVs Automatically in Blender for Multiple Textures of Different Sizes? [closed]
I have a 3D model with 15 textures of varying sizes that I need to combine into a single texture atlas and then repack the UVs accordingly. The texture sizes are as follows:
6 textures: 2048x2048
8 ...
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Use a mesh object to controll the shape of a texture on another object
Is there a way to controll the shape of a texture on one object and using a different object as the controller?
I know there's mapping nodes that control the rotation, location, and scale of a texture ...
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Reflection from Texture Coordinate Node is stretched
I'm having a problem, or I've found a bug. I'm trying to change the reflection of an extruded cylinder (basically a drinking glass), and the output from the Texture Coordinates node is stretched. ...
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Transparent material turns black when exported to GLB/GLTF
I'm putting a label on a beer bottle. The label in the back is supposed to be transparent with white text, and it is in Blender. When I export to GLTF/GLB the label is black with white text. I've ...
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No Normal Output of the Bump Node
I want to use the "Normal" or "Reflection" output from the Texture Coordinate Node. If I do so, the Bump node does not display any normal data. As You can see, the bump node should ...
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Texture coordinates and armature deformation
I tried using armatures for the first time, and noticed that textures on the mesh 'move', when using the armatures to deform it. I tried both generated coordinates and object coordinates, but both ...
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The UV Map is correct, but the texture does not appear correctly
I applied textures on the mesh in blender. The UV Map of the mesh is correct. However, when the textures are applied, the textures shows on the mesh as triangles. Please help
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How to scale spectrogram image of a song to align with a conveyor belt containing beats?
I'm creating a beatmapper addon for Blender. The beats are on a conveyor belt. I want a spectrogram next to the conveyor belt, so it is possible to see what the song sounds like on each beat.
The user ...
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UVW Box mapping modifier (3dsmax) alternative in Blender
in 3dsMax very often I was using UVW Box Mapping modifier. It let me control the scale of the texture on each side of the box, no matter how much I have modified it earlier.
How to achieve it in ...
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How to export obj with texture coordinates and mapping applied to image textures? [duplicate]
I have an object with multiple image textures applied to different faces. In the shader editor, I added a mapping node and a texture coordinate node to change the scale/positions of the images on the ...
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How to Bake Procedural Textures into Multiple Images for Large Meshes?
I have applied a procedural texture to a mesh with a very large number of faces. I want to bake this procedural texture into a texture image so that I can use the mesh in other software, like Unreal ...
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Offset a repeating image texture position
I am modeling a kitchen. Is there a way to offset an image that is repeating on the floor in the x-axis so that it looks more tiled?