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1 vote
3 answers
38 views

how do i set up a material so that im able to set up the falloff of an volumetric object from its surface?

how do i set up a material so that im able to set up the falloff of an volumetric object from its surface? i basically want the density at the center of the object to be normal while i can make the ...
spatialed's user avatar
3 votes
0 answers
212 views

How can I create custom texture coordinates for a volume?

My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud ...
Tim Nolte's user avatar
1 vote
0 answers
232 views

Look up vertex' attributes, given a 3D texture position (in shader nodes)

Is there a way to access the (possibly interpolated) vertex attribute of the closest vertices in a shader node, given a 3D position? In a CPU-based program, I'd use a k-d tree and search for the ...
Germanunkol's user avatar
1 vote
2 answers
214 views

Fake flashlight volume with smoke: how to make noise texture coordinates not to follow camera

I'am trying to fake effect of volume light beaming through smokey fog using emission shader on torus with noise texture plugged into volume output. I get the effect, but when I move camera around ...
Bogu's user avatar
  • 204
6 votes
1 answer
669 views

Cycles: Generate 3d coordinates before modifier stack is resolved

Im trying to create a volumetric material that uses a 3d texture. I need this volumetric to be animated along a curve. Right now, I have the material using generated coordinates. But the 3d texture ...
Eavin's user avatar
  • 61