All Questions
Tagged with texture-coordinates volumetrics
5
questions
1
vote
3
answers
38
views
how do i set up a material so that im able to set up the falloff of an volumetric object from its surface?
how do i set up a material so that im able to set up the falloff of an volumetric object from its surface? i basically want the density at the center of the object to be normal while i can make the ...
3
votes
0
answers
212
views
How can I create custom texture coordinates for a volume?
My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud ...
1
vote
0
answers
232
views
Look up vertex' attributes, given a 3D texture position (in shader nodes)
Is there a way to access the (possibly interpolated) vertex attribute of the closest vertices in a shader node, given a 3D position? In a CPU-based program, I'd use a k-d tree and search for the ...
1
vote
2
answers
214
views
Fake flashlight volume with smoke: how to make noise texture coordinates not to follow camera
I'am trying to fake effect of volume light beaming through smokey fog using emission shader on torus with noise texture plugged into volume output. I get the effect, but when I move camera around ...
6
votes
1
answer
669
views
Cycles: Generate 3d coordinates before modifier stack is resolved
Im trying to create a volumetric material that uses a 3d texture. I need this volumetric to be animated along a curve. Right now, I have the material using generated coordinates. But the 3d texture ...