I'm trying to get more into procedural texturing, and I found myself facing a problem where the texture I'm seeing in my viewport is diffrent from what is rendered. While trying to fix the problem, I narrowed the "root of evil" down and I'm now actually pretty certain that the "Generated" output of the Texture coordinate is causing me problems.
I am unable to think of what could cause this or how to fix it.
Maybe this is normal when using this output and I never noticed, wouldn't make any sense to me tho?! Is it some Camera settings I'm too dumb to spot?
I'm rendering in Cycles btw and attaching some photos of my viewport and the rendered result, as well as one of the node tree.
Hope someone could provide any help to solve the problem :)