Questions tagged [polycount]
The polycount tag has no usage guidance.
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Best practice for uniform topology versus triangle count for game objects? [closed]
For game engines, either Unreal or Unity, is it better to have meshes with less vertices/triangles but less uniform topology (e.g. triangle fan floor instead of a grid) or is it better to have meshes ...
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How do I locate the highest poly objects in my scene?
I often import CAD files/assemblies from other cad software. It is not obvious which objects were imported with an absurd number of verts. I would like to find those high poly objects and either ...
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How to make topology after adding a notch to the cylinder?
I'm new to Blender and faced the following problem: I want to create a part of the ring with a small notch on the bottom without affecting the original silhouette.
Below you can see the unedited ...
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How to Bake Procedural Textures into Multiple Images for Large Meshes?
I have applied a procedural texture to a mesh with a very large number of faces. I want to bake this procedural texture into a texture image so that I can use the mesh in other software, like Unreal ...
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My hair cards vertex count range from 50k to 100k, would that be considered reasonable or sloppy?
I just can never make hair look smooth and realistic without winding up with excessive amounts of vertices. I'm intending to create hair for both games and animation, so I'm wondering if this ...
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How to reduce the polycount of an mesh?
I imported a dress I made in Clo3d to Blender, but it has 5 million triangles and similar in vertices and edges, how can I reduce poly count so it doesn't make my project slow?
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98
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How to stop viewport from lagging and crashing?
I'm doing a scene with mountains, trees and a house. Originally it wasn't lagging but for some reason now Blender lags and crashes whenever I try to switch to material view. I reduced the number of ...
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How do I stop my viewport from lagging so much?
I made a scene with mountains, trees and a house and it was causing my viewport to lag to the point where I couldn't even preview them in material view or it would just crash, meaning I can only see ...
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Retopologize high poly geometry-nodes-generated shape to low poly
I have this geometry that I generated using geometry nodes. It is super high poly and I need to reduce the number of polygons to as low as possible. What would be the most optimal way to do this? I ...
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How to reducy Poly count just for a specific area?
Hi I made a mistake while sculpting und now I dont know how to reduce the Poly count on that specific area... I know there ist decimate tool etc.
But that reduces the Poly count for the whole model. ...
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Game asset n-gons management doubts
i am a relative beginner. I have a question that i am not able to answer, i know that in general n-gons are fine on flat surfaces if the model doesn't have to be deformed and quads are not necessary ...
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How to optimally reduce the poly count on a model with decimate modifier
I have a very high poly glass that I would like to reduce the poly count on:
I could use the Collapse option in the decimate modifier, but I don't like the solution it gives. I get poor geometry like ...
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How can I fix this shading problem? [duplicate]
First month using blender, familiar with character modeling and proper topology. Ever since I started on the legs of this character, I've noticed awkward shading where it shouldn't be, but I figured ...
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Why is my rendered low-poly object so blobby? It's rendering with polygons that aren't in the model
I'm not just new to Blender, this is actually my first Blender project that was good enough to try to render. Unfortunately, the render went poorly.
I'm on a fairly new M1 Mac Mini. I used GPU ...
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I have low playback frames, even though i have good specs
i am creating this tutorial by Ducky 3D
https://www.youtube.com/watch?v=reUQmtqptwk&t=539s&ab_channel=Ducky3D
i have a gaming laptop with the following specs:-
an RTX 3070 8gb VRAM
32 GB RAM
a ...