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Questions tagged [polycount]

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0 votes
0 answers
14 views

Best practice for uniform topology versus triangle count for game objects? [closed]

For game engines, either Unreal or Unity, is it better to have meshes with less vertices/triangles but less uniform topology (e.g. triangle fan floor instead of a grid) or is it better to have meshes ...
Cerberus's user avatar
0 votes
2 answers
34 views

How do I locate the highest poly objects in my scene?

I often import CAD files/assemblies from other cad software. It is not obvious which objects were imported with an absurd number of verts. I would like to find those high poly objects and either ...
James Riley's user avatar
2 votes
0 answers
36 views

How to make topology after adding a notch to the cylinder?

I'm new to Blender and faced the following problem: I want to create a part of the ring with a small notch on the bottom without affecting the original silhouette. Below you can see the unedited ...
Alex Khoroshok's user avatar
0 votes
0 answers
10 views

How to Bake Procedural Textures into Multiple Images for Large Meshes?

I have applied a procedural texture to a mesh with a very large number of faces. I want to bake this procedural texture into a texture image so that I can use the mesh in other software, like Unreal ...
Etienne Sommer's user avatar
0 votes
0 answers
16 views

My hair cards vertex count range from 50k to 100k, would that be considered reasonable or sloppy?

I just can never make hair look smooth and realistic without winding up with excessive amounts of vertices. I'm intending to create hair for both games and animation, so I'm wondering if this ...
Sjun's user avatar
  • 1
0 votes
1 answer
45 views

How to reduce the polycount of an mesh?

I imported a dress I made in Clo3d to Blender, but it has 5 million triangles and similar in vertices and edges, how can I reduce poly count so it doesn't make my project slow?
João's user avatar
  • 9
0 votes
1 answer
98 views

How to stop viewport from lagging and crashing?

I'm doing a scene with mountains, trees and a house. Originally it wasn't lagging but for some reason now Blender lags and crashes whenever I try to switch to material view. I reduced the number of ...
eg0's user avatar
  • 3
0 votes
0 answers
48 views

How do I stop my viewport from lagging so much?

I made a scene with mountains, trees and a house and it was causing my viewport to lag to the point where I couldn't even preview them in material view or it would just crash, meaning I can only see ...
eg0's user avatar
  • 3
0 votes
0 answers
418 views

Retopologize high poly geometry-nodes-generated shape to low poly

I have this geometry that I generated using geometry nodes. It is super high poly and I need to reduce the number of polygons to as low as possible. What would be the most optimal way to do this? I ...
Szymon Gołąb's user avatar
3 votes
1 answer
290 views

How to reducy Poly count just for a specific area?

Hi I made a mistake while sculpting und now I dont know how to reduce the Poly count on that specific area... I know there ist decimate tool etc. But that reduces the Poly count for the whole model. ...
Ari's user avatar
  • 73
0 votes
1 answer
32 views

Game asset n-gons management doubts

i am a relative beginner. I have a question that i am not able to answer, i know that in general n-gons are fine on flat surfaces if the model doesn't have to be deformed and quads are not necessary ...
DavideMzz's user avatar
1 vote
1 answer
763 views

How to optimally reduce the poly count on a model with decimate modifier

I have a very high poly glass that I would like to reduce the poly count on: I could use the Collapse option in the decimate modifier, but I don't like the solution it gives. I get poor geometry like ...
CodeZealot's user avatar
0 votes
0 answers
7 views

How can I fix this shading problem? [duplicate]

First month using blender, familiar with character modeling and proper topology. Ever since I started on the legs of this character, I've noticed awkward shading where it shouldn't be, but I figured ...
Quiblie's user avatar
0 votes
0 answers
113 views

Why is my rendered low-poly object so blobby? It's rendering with polygons that aren't in the model

I'm not just new to Blender, this is actually my first Blender project that was good enough to try to render. Unfortunately, the render went poorly. I'm on a fairly new M1 Mac Mini. I used GPU ...
David Rhoden's user avatar
0 votes
0 answers
59 views

I have low playback frames, even though i have good specs

i am creating this tutorial by Ducky 3D https://www.youtube.com/watch?v=reUQmtqptwk&t=539s&ab_channel=Ducky3D i have a gaming laptop with the following specs:- an RTX 3070 8gb VRAM 32 GB RAM a ...
Abdel Razzaq Abusalha's user avatar

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