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0 votes
0 answers
13 views

UVW Box mapping modifier (3dsmax) alternative in Blender

in 3dsMax very often I was using UVW Box Mapping modifier. It let me control the scale of the texture on each side of the box, no matter how much I have modified it earlier. How to achieve it in ...
user2301299's user avatar
1 vote
1 answer
234 views

How to create different variations of my plank?

I've created a plank and the goal is to create a wooden floor. Is there a way to make the pattern on my plank different when I duplicate it? Is there a way to do this without sculpting a whole ...
EverBlazen's user avatar
0 votes
2 answers
57 views

How to get proper UV mapping with an Ocean modifier?

I want to apply a gradient like texture on an ocean plane. Without the modifier, it works perfectly as shown below. As soon as the Ocean modifier is applied with repetition on the X and Y axis, the UV ...
Jag JB's user avatar
  • 978
2 votes
1 answer
2k views

Texture UVs and Array modifier

EDIT: Jachym Michal provided an answer that gets very close but doesn't quite solve the issue. The following screen shot shows that along the top (and bottom) of the large horizontal pipe the texture ...
GordonM's user avatar
  • 387
1 vote
1 answer
535 views

Texture coordinate and displacement modifier

I am creating world using texture coordinate node and displacement modifier on plane. But it doesn't work until I apply the displacement modifier. Why does that happen? How to avoid that? Here are the ...
Богдан Туренко's user avatar
2 votes
0 answers
497 views

Can I use offset instead of y to map texture in displace modifier?

I'm animating a fish to swoosh around as it moves forward using a displace modifier (like here: https://www.youtube.com/watch?v=58lc8sLpJzY). The problem is that I want it to go in a circle using a ...
Rolf's user avatar
  • 45
1 vote
2 answers
1k views

How to introduce random material offset and rotation to array modifier created objects in 2.81?

I have generated tiled wall using 2 times array modifier(width and height), I want to introduce some randomness to materials so the tiles don't look like cut from single large piece. I tried adding ...
Lord_JABA's user avatar
  • 133
0 votes
0 answers
568 views

Blender 2.8 Boolean changes texture scale

I want to add a cavity for a window using a boolean modifier. I used a cube as the boolean object, but the scale of the texture is different on the faces created by the boolean cube. Is there a way ...
Piet's user avatar
  • 1
0 votes
1 answer
198 views

How to attach a texture to the first object of an array?

I seem to have the opposite problem to others: I created an object (cuboid). Mapped an image (png) as texture (mapping=repeat, coord=generated, proj=cube). Now I make multiple copies of my object (...
asoundmove's user avatar