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Tagged with texture-coordinates eevee-render-engine
6
questions
0
votes
1
answer
876
views
Applying Cubemap Reflections to Non-spherical Objects
I know this was asked in an earlier post, but I figured I'd follow-up on that with greater explanation.
Essentially, I'd like to apply a reflective cubemap to an object material (through Eevee) in a ...
0
votes
0
answers
678
views
Adjust mapping of displacement texture in EEVEE?
Because EEVEE requires the use of the displacement modifier rather than the displacement channel in the shader editor, is there a way to properly adjust the corresponding height map in parallel to the ...
1
vote
0
answers
49
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How to give uniform thicknes to edges of an object using materials(nodes)?
Here I want to create a thick border around my object using materials (Nodes).
Here is my model and material.
But, when we see closely, there is a variation in thickness of side borders.
The side ...
0
votes
1
answer
452
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Voronoi Texture scale issue when translating
I have a Voronoi texture using object coordinates and a Vector Math node set to Add to translate the texture along the Z axis. This works fine!
However, if I use another texture (Noise, Musgrave, ...
3
votes
0
answers
110
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texture mapping without texture being mirrored on other side of object
I have a cylinder I want to map a texture to.
To specify the location of the texture I use an empty.
In the material node editor I then use the object function of the texture coordinate node and ...
15
votes
1
answer
68k
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How to tile textures in Cycles?
I just recently got into the nodes system, my knowledge on the subject is limited.
I can't seem to find out how to tile textures using my current node setup, because it doesn't tile the them on its ...