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0 votes
1 answer
876 views

Applying Cubemap Reflections to Non-spherical Objects

I know this was asked in an earlier post, but I figured I'd follow-up on that with greater explanation. Essentially, I'd like to apply a reflective cubemap to an object material (through Eevee) in a ...
Trasche's user avatar
  • 183
0 votes
0 answers
678 views

Adjust mapping of displacement texture in EEVEE?

Because EEVEE requires the use of the displacement modifier rather than the displacement channel in the shader editor, is there a way to properly adjust the corresponding height map in parallel to the ...
Sandberg's user avatar
1 vote
0 answers
49 views

How to give uniform thicknes to edges of an object using materials(nodes)?

Here I want to create a thick border around my object using materials (Nodes). Here is my model and material. But, when we see closely, there is a variation in thickness of side borders. The side ...
Bhagath's user avatar
  • 81
0 votes
1 answer
452 views

Voronoi Texture scale issue when translating

I have a Voronoi texture using object coordinates and a Vector Math node set to Add to translate the texture along the Z axis. This works fine! However, if I use another texture (Noise, Musgrave, ...
gcs_dev's user avatar
  • 632
3 votes
0 answers
110 views

texture mapping without texture being mirrored on other side of object

I have a cylinder I want to map a texture to. To specify the location of the texture I use an empty. In the material node editor I then use the object function of the texture coordinate node and ...
Dominik's user avatar
  • 41
15 votes
1 answer
68k views

How to tile textures in Cycles?

I just recently got into the nodes system, my knowledge on the subject is limited. I can't seem to find out how to tile textures using my current node setup, because it doesn't tile the them on its ...
Gh0stRunner's user avatar