All Questions
Tagged with texture-coordinates shaders
44
questions
0
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0
answers
22
views
No Normal Output of the Bump Node
I want to use the "Normal" or "Reflection" output from the Texture Coordinate Node. If I do so, the Bump node does not display any normal data. As You can see, the bump node should ...
2
votes
2
answers
42
views
How to animate the position of a material along the "mesh line"
I want to create the effect of current flowing through cables. I want the current to flow over several curves from the beginning to the end of the cable. I created a material with a mix shader and set ...
0
votes
1
answer
49
views
I want to make Voronoi type Cells go from 0-1 in UV space: so I can run a gradient through each cell individually. i.e. each cell runs from 0-1
Main issue:
I have a cell like mask that I made on this texture. I want a gradient to run through each cell individually. I'm not sure if I can make cells into attributes or something and pass that ...
0
votes
2
answers
57
views
Rectangular to cylindrical coordinates with volume material
I'm trying to create a volume material which consists of several rings that pulse outwards. I have a solution with a cylinder. It consists of a wave texture of rings along the x axis, where the phase ...
0
votes
1
answer
97
views
Hexagonal Voronoi texture 2
The picture below is from a two-year-old answer about creating a hexagonal Voronoi texture. The YouTube video that showed how that texture was created is no longer there. Can anyone tell me how that ...
2
votes
2
answers
91
views
3D procedural material workflow
I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow.
I recently bought Lance Phans’s wood shader and have been ...
1
vote
1
answer
280
views
Shape Burst Gradient / 2D SDF in Shader Editor
I've been looking to create a 2D SDF effect in Blender's Shader Editor, but trying to research this only shows 3D SDF content which makes it difficult to find answers. Photoshop can create the desired ...
2
votes
2
answers
307
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How to mask texture with normal?
On the following screenshot, the black region on the torus is controlled by the normal on the Principled BSDF. Now in Cycles rendering, I want the blue dots to only appear within the black region on ...
0
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34
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How to create textures with offsets from mesh edge?
I have the outline of a building that, when intersected by a Boolean, I want to show the interior texture with several layers of materials. This would show a layer of plaster, a layer of brick, and a ...
0
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0
answers
17
views
Texture Coordiante - Object not working with linked file/asset
i'm having an issue when linking an object from one file to another. The shader it's using has a Texture Coordinate - Object in use. In the source file the Coordinate moves with its Parent, however ...
1
vote
1
answer
311
views
seamless circular coordinates
I want a coordinate system that is kind of radial/circular and it should have no visible border, mirroring or repetition of any kind. I did my best to search, but only found a few things about polar ...
3
votes
1
answer
116
views
How to use the contact area between the instance and the mother object as texture coordinate in shader?
Goal
The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
1
vote
1
answer
54
views
Only vertical part of a grid texture is showing?
I'm trying to texture something with a metal bar texture, but only the vertical stripes appear on the plane I'm applying the material to. Images are below:
The image I'm trying to apply
The result:
...
5
votes
3
answers
596
views
Controlling color ramp/wave texture to flow along the body and limbs of an animal
Does anyone have any suggestions for recreating this rainbow stripe effect with shader nodes? (image below)
I've been trying to control a wave texture and color ramp with the object coordinates of a ...
4
votes
2
answers
675
views
How to normalize distances of each voronoi cell?
this is the default distance output of a voronoi texture, 3D/F1/Euclidean
I would like the distance to be normalized for each cell, meaning that the centers of all cells should be black & fade to ...