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I've created a plank and the goal is to create a wooden floor. Is there a way to make the pattern on my plank different when I duplicate it? Is there a way to do this without sculpting a whole different plank?

I tried using a texture coordinate and mapping node but I'm not getting the results I'd like. Picture below has an array modifier added.

File: https://we.tl/t-SKUbub2fDU enter image description here

Thanks

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Use Object Info for Material Variation

Here is a quick solution to achieve some floorboard variation that does not involve further sculpting.

Make linked copies of the plank (apply your Shrinkwrap Modifier first). To make a linked copy use Alt + D or option + D. This will give you more flexibility than using an Array Modifier.

Rotate and stagger the planks to get some variation in pattern.

In the Shader Editor, use the Random output of an Object Info Node To add some variation to the material for each plank.

enter image description here

Here I'm using the random value from from the Object Info Node to randomly brighten or darken the source map for the base color. I also overlay the random value for extra variation.

Here's an exaggerated version so you can see clearly what is being done.

enter image description here

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    $\begingroup$ Also replacing the texture with a procedural one will allow to change the pattern of wood slightly based on the same Object Info: Random - youtube.com/watch?v=kAUmLcXhUj0 $\endgroup$ Commented Oct 8, 2023 at 9:41
  • $\begingroup$ Thank you for this thorough explanation! $\endgroup$
    – EverBlazen
    Commented Oct 8, 2023 at 15:32

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