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0 votes
1 answer
22 views

Geometry Node Window co-ordinates for vertical content

I have a test project that outputs Window co-ordinates from Geometry Nodes (so a texture can be projected onto a material from a camera + alternate angle views can be rendered) How to get the "...
KitOaken's user avatar
0 votes
1 answer
75 views

How to randomise bevel weight?

This answer has a noise texture control the value of the bevel_weight_edge attribute in geometry nodes – but it doesn't work for me (the texture is too stretched): ...
Don Cheadle's user avatar
1 vote
3 answers
38 views

how do i set up a material so that im able to set up the falloff of an volumetric object from its surface?

how do i set up a material so that im able to set up the falloff of an volumetric object from its surface? i basically want the density at the center of the object to be normal while i can make the ...
spatialed's user avatar
2 votes
0 answers
101 views

Mapping gradient texture coordinates in Geometry Nodes [closed]

I'm using Blender to create stylized landscape panoramas. I have a Digital Elevation Model (DEM) that I'm using as a height map in an image texture shader node to displace a plane (using Cycles ...
Warren Davison's user avatar
0 votes
2 answers
119 views

How to randomly rotate the texture of instances when the node "Geometry" is used?

Here is the setup of the geometry nodes, where the random value is set up to randomly rotate instances along Y and Z axes. However, the screenshot shows that the texture of instances does not randomly ...
Blender Lake's user avatar
1 vote
1 answer
234 views

How to create different variations of my plank?

I've created a plank and the goal is to create a wooden floor. Is there a way to make the pattern on my plank different when I duplicate it? Is there a way to do this without sculpting a whole ...
EverBlazen's user avatar
1 vote
0 answers
89 views

Unwrap each face individually into UV 0-1 using Geometry Nodes

Is it possible to unwrap each individual face of a mesh into the 0 - 1 range using Geometry nodes? It would be aiming to achieve the same result as the "Reset" UV in the UV unwrapping window....
Defaultsound's user avatar
3 votes
1 answer
116 views

How to use the contact area between the instance and the mother object as texture coordinate in shader?

Goal The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
Blender Lake's user avatar
0 votes
0 answers
113 views

How to tile this texture with Geo nodes

I'm trying to create a texture that can be wrapped around a simple cylinder but I need the parametric qualities afforded by geo nodes to be able to adjust the pattern for 3D printing/ prototyping ...
troysin's user avatar
1 vote
0 answers
164 views

Is there a way to have an adaptive uv on a curve?

I am working on a rope sculpture where I will hand draw several curves. I have found an answer (Texture coordinate on geometry nodes rope from Default Cube's tutorial (texture coordinates over ...
jake lalor zakrzewski's user avatar
0 votes
1 answer
378 views

How to properly set a UV map on generated faces in Geometry Nodes?

I have a group of faces generated in Geometry Nodes. They will be procedurally arranged in different shapes and the grid size will vary, depending on the image I use and the number of faces I need (it'...
Karolina's user avatar
  • 681
0 votes
0 answers
29 views

Texture coordinates on 3 profile curves within 1 geometry nodes setup (Default cube rope tutorial) [duplicate]

I must preface this by saying that I have a very limited knowledge of Geo nodes, so this may come off as quite stupid. I followed Default cubes GN rope tutorial( https://www.youtube.com/watch?v=...
jake lalor zakrzewski's user avatar
3 votes
0 answers
212 views

How can I create custom texture coordinates for a volume?

My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud ...
Tim Nolte's user avatar
2 votes
1 answer
538 views

Emulate "Sphere" image texture in Geometry Nodes

I would like to use an image to adjust geometry of a sphere. I am using an icosphere to avoid the loss of resolution near the equator. In the shader node this is accomplished with this setup. In ...
TheJeran's user avatar
  • 2,678
1 vote
0 answers
56 views

How can I catch the XYZ coordinates for a curved road? [duplicate]

I'm making a curved road made with Geometry Nodes but I'm not able to get the mapping right. I kind of managed to get the X and the Y right, but I'm just not able to also get the Z right. As you can ...
Pieter Léon's user avatar

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