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0 votes
0 answers
13 views

How to Create a Texture Atlas and Pack UVs Automatically in Blender for Multiple Textures of Different Sizes? [closed]

I have a 3D model with 15 textures of varying sizes that I need to combine into a single texture atlas and then repack the UVs accordingly. The texture sizes are as follows: 6 textures: 2048x2048 8 ...
P L A Y's user avatar
2 votes
1 answer
132 views

Baking material gets significantly darker than original colors

I have another issue maybe related to my previous thread but I think they are different as the previous one was related to baking multiple times with only slight subtle differences. This issue however ...
Megan Love's user avatar
1 vote
1 answer
61 views

Adding UV image to an object

I've created a punching bag and the goal is to place a bullseye on it with the current texture. When I create the seams and unwrap, multiple bullseye appear and I only need 1. Do I have to bake the ...
EverBlazen's user avatar
0 votes
1 answer
122 views

My depth map (displace/texture) and image (on plane) aren't lining up?

Super easy solution im sure but i just can't seem to figure it out. Im attempting a Parallax effect and am using a depth map as texture for a displacement modifier however the displacement is rotated ...
caripoule's user avatar
1 vote
1 answer
55 views

The UV editor shows that there's no stretching but my UV grid is still stretched

I'm pretty new to UV, so I think that I'm missing something simple. I've been stuck trying to texture this wall for almost a week now and for some reason even though the UV editor says that there's no ...
python newbie's user avatar
2 votes
1 answer
5k views

How to generate symmetrical UV maps?

As far as I can tell (having recently come across an outstanding feature request on the official tracker), there is no way to maintain symmetry of a UV unwrapping that is comparable to the 3D mesh ...
Matthew's user avatar
  • 352
0 votes
1 answer
114 views

Remapping specific textures in same material

I've downloaded a photogrammetry model of a street. I want to use this tutorial to add puddles to the street (https://www.youtube.com/watch?v=oojlF0m8KSE), but because the texture mapping is all over ...
Lachlan's user avatar
0 votes
1 answer
268 views

Why are my uv's getting streched when not using a square ratio?

So, I've created a mesh in Houdini, and exported it to blender. The UV's look like how you would expect in a standard square layout, but get warped whenever you use anything else. Any idea why? All I ...
Eden Gibson's user avatar
1 vote
1 answer
1k views

Why are UV Maps are "squared off" why is this easier? [duplicate]

In this youtube video : https://www.youtube.com/watch?v=Z-xF5d3esd0&t=204s he explains how you must square off the UV map and essentially entirely fill up the 2048 x 2048 square. Why is this?
Murth's user avatar
  • 221
0 votes
0 answers
2k views

i have problem with uv packer. How do i fix this uv? i click pack and it snap to the edge. I follow champfer zone tutorial

aa enter image description here
Skull Jager's user avatar
0 votes
1 answer
1k views

How would I make all the edges of my UV islands perfectly horizonal or vertical along pixels without doing it one by one? [duplicate]

What I want to accomplish: I want the edges of the UV islands to only be horizontal or vertical to alleviate aliasing present in Substance Painter. The aliasing comes from the fact that the edges of ...
ClaritinDeezNuts's user avatar
0 votes
2 answers
268 views

Why does my texture image look compressed in the z direction on the side of this cylinder, but look perfect on the top?

I have UV unwrapped my cylinder, and applied all transformations to the object, but I still get distortion on the side wall of my cylinder when I apply a texture image. I thought maybe this was simply ...
Ryan's user avatar
  • 1
3 votes
0 answers
183 views

UV UDIM texture tile set scale as 1024x1024

Using Blender 2.90.1 I have to change my scale to 4K every time I open the file (yes I saved). Upon re-opening it goes back to 1024x1024 (Just for the first tile). Is this because I might have set it ...
Ashley L.'s user avatar
1 vote
1 answer
132 views

Imported High Res texture but wrong resolution visualization in UV Editing

I have this weird problem. I made a large image texture 18000x12000 pixel subdivided in 3x2 squares of 6000x6000 pixels each. I want to map each face on a cube, so I have to move the faces in UV Map ...
GarretSavan's user avatar
1 vote
1 answer
730 views

How can I see a rescaled image in UV Editor?

I've been having some troubles when I change the mapping scale of a texture that I'm using as Base Color map in Blender. In Maya when you change the scale of an image you can see this changes ...
Forteskun's user avatar

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