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Questions tagged [smooth]

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0 votes
1 answer
37 views

Procedural texture looks granular with EEVEE -- how to smooth?

Noob here -- I religiously followed this tutorial (Procedural Saturn Planet Material): https://youtu.be/cxS_4tpKOa4?si=ZMdWHB3BLWq1opYU But his render engine was Cycles, mine is EEVEE. Because of this,...
SkyeBD's user avatar
  • 1
0 votes
0 answers
17 views

How to join smoothly body part of my character without creating too many vertices for animation?

I'm trying to merge and smooth body parts of my character together without creating 200.000+ vertices each time. I've tried so far: Using Remesh + scuplting with a smooth: but it creates loads of ...
ugococo's user avatar
0 votes
0 answers
21 views

How to smoothen edges of a part of one object with triangular faces

i'm trying to make a pillar where the triangular parts joining the cylinder and cube together are curved (like an arch shape), but I can't figure out how. I've tried bevelling, subdividing and using g ...
Ess.a.ha101's user avatar
0 votes
0 answers
20 views

Bridged Vertices Show an Indentation

I bridged two objects. In edit and object mode it shows a smooth, single object. ...
bella 's user avatar
  • 39
1 vote
0 answers
18 views

Hide/Smooth seams between repeating spline objects

I am trying to create a spline/curve unit mesh and need help figuring out how I can hide this seams between each segment. Pictured below are screenshots taken from blender of the effect I'm trying to ...
KKochiss's user avatar
3 votes
2 answers
112 views

Geo Nodes - Mark selected Edges Sharp

I am selecting edgeloops with Geometry Nodes based on index and the Preview node shows me the expected behavior, it marks the two loops I'm aiming for. However, now I want to set those two edge loops ...
STRGnine's user avatar
0 votes
0 answers
29 views

How to remove wrinkles caused by fill

I am making a model for 3D printing But the bottom surface I filled has produced many wrinkles, which can lead to poor printing results How can I remove these wrinkles you can get my file from and ...
mengyuanlan's user avatar
0 votes
0 answers
11 views

Bridging two edge loops creates weird effect in smooth shading [duplicate]

I created a bezier curve and converted it into a mesh so I can bridge it's edge loop with the edge loop of another object. Before I bridges the loops I joined both objects. I deleted any faces between ...
Devyn Kyng's user avatar
1 vote
1 answer
37 views

Modeling, why do surfaces look curved? [duplicate]

There is an unnatural shadow on the surface and it feels very strange. It feels strange even with a smooth shader, and it feels strange even when displayed with a flood shade. The direction of the ...
vector man's user avatar
2 votes
1 answer
108 views

Bevel Or Smooth - Sliced Sphere

I am trying to re-create a car lens. Have Sliced into a Sphere and 2 Cylinders to create the object - and want the sliced edges to blend as smoothly as possible without showing the creases. As the ...
Wix wixy's user avatar
0 votes
0 answers
20 views

Is there an easier way to smoothly attach one mesh to another?

I've been modeling a plane, which has a ton of smoothly connected parts and i am not sure how to connect these "fins": These are 2 separate objects that I would like to smoothly flow into ...
LaPepega's user avatar
1 vote
1 answer
53 views

How to smooth out only this part of the mesh?

i want this part of the mesh to be smoothed out, similar to how the smooth sculpting tool works, but i only want it to apply to the selected area. I dont want to smooth out the top and bottom edge of ...
eli's user avatar
  • 11
0 votes
0 answers
19 views

EEVEE settings for curve subdivisions, why capped?

Why are EEVEE's curve render subdivision settings capped at 3? Is there a way to get arround this cap - in EEVEE? I do know that in cycles, i would have an uncapped setting for this, i would like to ...
Midi's user avatar
  • 1
0 votes
0 answers
20 views

Add modifiers automatically on new objects

With thew new blender 4.1 release, I've started wondering if there is a way to add modifiers automatically for new objects. For example. If I add a new sphere, I want it to come with the new ...
Alexander Martins's user avatar
4 votes
2 answers
160 views

How to subdivide keeping the form of the curve_

I've made the modeling of an object, and now I would like so subdivide it. When I go to edit mode, Edge, subdivide. It creates the line between the two nearest vertex but all in the same surface; I ...
Javepan's user avatar
  • 53

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