All Questions
17
questions
0
votes
1
answer
45
views
Procedural texture looks granular with EEVEE -- how to smooth?
Noob here -- I religiously followed this tutorial (Procedural Saturn Planet Material):
https://youtu.be/cxS_4tpKOa4?si=ZMdWHB3BLWq1opYU
But his render engine was Cycles, mine is EEVEE. Because of this,...
3
votes
1
answer
90
views
Shade smooth not uniform problem
the shade smooth isn't uniform i mean that isn't the same on all parts
the circled parts are fine but the others aren't and i don't know why, its the same object mirrored and rotated and there aren't ...
2
votes
0
answers
128
views
Normal/Bump maps causing flat shading
Whenever I add a normal/bump map to a smooth object the shading goes flat. Even on a UV sphere the issue remains. The shader is only using procedural textures so I can't change anything to non-color ...
0
votes
0
answers
25
views
Weird reflections in smooth shading, which cease to exist in edit mode
I am trying to model a spaceship for my mod, and I usually fix the weird smooth by just extruding without moving the extrusion. Sometimes it works well, but sometimes errors like now occur.
On the ...
1
vote
1
answer
99
views
Can I join spheres together and remesh them in a way that keeps the shaders?
I want to "weld" the edges of the spheres together, but at the same time keeping the colors.
I'm going to have way more spheres, so assigning the shaders manually will be too much work.
I ...
1
vote
2
answers
205
views
Shade auto smooth not working, turning objects black
I'm a beginner and I'm trying the Polygon runway tutorial with a cafe.
After I finished the modeling when I clicked to auto shade smooth at angle 180 some objects turned black.
Also if I change the ...
1
vote
1
answer
176
views
Strange Pattern in Cycles Renders Despite Shade Smooth and Auto Smooth
I've been encountering an issue when rendering a metallic object in Blender Cycles, where a strange pattern appears on the reflection of the model. I've tried using shade smooth, auto smooth, and ...
1
vote
1
answer
1k
views
I need totally smooth shading on my mesh, yet some edges stay sharp whatever I try
I encountered a very frustrating problem in not being able to totally smoothen out my mesh, whatever I try. It seems that for some edges of the mesh, there's a stubborn sharpness data that won't go ...
0
votes
1
answer
215
views
Problem with shade smooth and subdivision
I'm making a character for a video game and when I try to smooth out the shading and use a subdivision so the mesh has a higher quality, this is what results:
I'm just getting started with Blender, ...
1
vote
1
answer
43
views
Parenting Armature and Weights To Mesh Distorts Smooth Shading
When I parent my skeleton to my smooth shaded mesh with automatic weights, the shading distorts. Messing with weight paints also distorts it.
Why? How do I fix/prevent this? Here's what the model ...
0
votes
1
answer
226
views
Normal map + shading smooth weird
I have a problem that never happened to me before, will explain it in a simple way :
I start a new scene, I remove the basic elements as I always do.
I put a new cube + surface modifier subdivision + ...
0
votes
0
answers
246
views
when I apply the scale, it breaks my shading
when I mirror this object shading looks good, but when I apply the scale shading breaks and I have no idea how to fix it. I already tried recalculating normals.
Normals are flipped correctly.
0
votes
1
answer
72
views
How can I make these circular edges smoother?
I punched holes into a mesh and applied a solidifier modifier to it. The outside looks smooth but the inner circles look slightly faceted. What would be some strategies to make the inside circles ...
6
votes
1
answer
2k
views
Auto-Smooth is greyed out and can't be enabled
Why does auto-smooth seem to be disabled on my model even when i turn it on?
And when I turn it on, the following problems occur:
face orientation is correct:
Unfortunately, i cannot work without ...
0
votes
0
answers
14
views
Shader smoothing [duplicate]
I have 1 mesh. I assigned 3 materials to different part of geometry in that mesh by going to Edit mode, selecting some faces and assign material.
Problem: I wanted to smooth shader, but I noticed that ...