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Questions tagged [smooth]

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6 votes
2 answers
695 views

Can anyone tell me why my cylinder is not in a straight line when I zoom out?

Here is the image of the cylinder; you can see there's a tearing when you see the cylinder clearly. What is the solution to make it smooth? Is it vsync? But it's Blender, not a game.
Vincent Thamrin's user avatar
6 votes
1 answer
2k views

Auto-Smooth is greyed out and can't be enabled

Why does auto-smooth seem to be disabled on my model even when i turn it on? And when I turn it on, the following problems occur: face orientation is correct: Unfortunately, i cannot work without ...
arachnoden's user avatar
  • 1,349
5 votes
4 answers
1k views

How to make a double sided funnel

Trying to make a double sided funnel to replicate this poster: So far what I've tried is making two funnels using the XYZ math surface mesh, rotating one on the x-axis 180, and then joining them ...
wizardofloneliness's user avatar
5 votes
2 answers
1k views

How can I apply auto smooth to more than 1 object at the same time

How can I apply auto smooth to more than 1 object at the same time. I have tried holding ALT while clicking the Auto Smooth checkbox in the Object properties tab but it does not work for Blender 3.0. ...
Icewine's user avatar
  • 193
4 votes
2 answers
161 views

How to subdivide keeping the form of the curve_

I've made the modeling of an object, and now I would like so subdivide it. When I go to edit mode, Edge, subdivide. It creates the line between the two nearest vertex but all in the same surface; I ...
Javepan's user avatar
  • 53
4 votes
1 answer
156 views

Smooth only some edges in a mesh

I have a mesh (converted from a curve and extruded with solidify modifier). As can be seen, the curved surface in the top show the flat faces. I want to smooth this edges: And keep sharp this edges: ...
aitor's user avatar
  • 429
3 votes
2 answers
2k views

My donut is not shaded smooth

Blender file https://drive.google.com/file/d/1Y51EyPONaHkKN7OexRVOLTltCTImMOIK/view?usp=sharing I'm using the Blender version of 3.3.1
Gary's user avatar
  • 33
3 votes
2 answers
116 views

Geo Nodes - Mark selected Edges Sharp

I am selecting edgeloops with Geometry Nodes based on index and the Preview node shows me the expected behavior, it marks the two loops I'm aiming for. However, now I want to set those two edge loops ...
STRGnine's user avatar
3 votes
1 answer
466 views

How to enable smooth shading in Eevee?

My object in Solid Mode: The same object in Render Preview (with Eevee): I didn't change anything. The only button I pressed is to set my viewport shading to Render Preview. And the smooth shading ...
Lai Yu-Hsuan's user avatar
  • 2,022
3 votes
1 answer
136 views

How can I get rid of of smooth out weird sharp edges like this?

How can I get rid of of smooth out weird sharp edges like this? The solutions I tried: Shade smooth with adjusting the angle but it doesn't work Remesh modifier Right click subdivide + subdivision ...
Lucci's user avatar
  • 129
3 votes
1 answer
107 views

Curve-shapped mesh edges

I'd like to be able to transform the contour of a mesh with little detail, smoothing it with more vertices so that it follows a regular curve while retaining the initial vertices positions. Here's an ...
YoannS's user avatar
  • 43
3 votes
3 answers
187 views

Deformation apply armature

I would like to apply the pose and the corrective smooth, but the corrective doesn't work if I do it the object has a deformation! How can I solve it? The problem are the feet.
Inuraghe's user avatar
  • 406
3 votes
1 answer
149 views

How do you smooth a circle made from an array of rectangles?

I'm having difficulty turning an array of rectangular shapes into a circle. For simplicity's sake I've just used a rectangle in the below images. I've tried sub-dividing the shape and applying the ...
AVP2501's user avatar
  • 85
3 votes
1 answer
521 views

Why doesn't the normal map hide the inaccuracies of the low poly model with smooth shading?

I'm trying to bake a normal map from a high poly to a low poly model. If I bake on low poly with smooth shading I get horrible artifacts :( But if I bake with auto-smoothing then I can see the sharp ...
Ragirhid's user avatar
  • 127
3 votes
1 answer
70 views

how to find the angle between faces in order to set it in smooth by angle modifier to shade the faces we want instead of using ignore sharpness?

Iam using Blender version 4.1.1. I wanted to smoothen out a cylinder with 14 vertices by using the Smooth by angle Modifier, so that only the edges on the middle get shaded to get me a good, curved ...
Tere_incipit's user avatar

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