Questions tagged [smooth]
The smooth tag has no usage guidance.
173
questions
6
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2
answers
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views
Can anyone tell me why my cylinder is not in a straight line when I zoom out?
Here is the image of the cylinder; you can see there's a tearing when you see the cylinder clearly. What is the solution to make it smooth? Is it vsync? But it's Blender, not a game.
6
votes
1
answer
2k
views
Auto-Smooth is greyed out and can't be enabled
Why does auto-smooth seem to be disabled on my model even when i turn it on?
And when I turn it on, the following problems occur:
face orientation is correct:
Unfortunately, i cannot work without ...
5
votes
4
answers
1k
views
How to make a double sided funnel
Trying to make a double sided funnel to replicate this poster:
So far what I've tried is making two funnels using the XYZ math surface mesh, rotating one on the x-axis 180, and then joining them ...
5
votes
2
answers
1k
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How can I apply auto smooth to more than 1 object at the same time
How can I apply auto smooth to more than 1 object at the same time. I have tried holding ALT while clicking the Auto Smooth checkbox in the Object properties tab but it does not work for Blender 3.0. ...
4
votes
2
answers
161
views
How to subdivide keeping the form of the curve_
I've made the modeling of an object, and now I would like so subdivide it. When I go to edit mode, Edge, subdivide. It creates the line between the two nearest vertex but all in the same surface; I ...
4
votes
1
answer
156
views
Smooth only some edges in a mesh
I have a mesh (converted from a curve and extruded with solidify modifier).
As can be seen, the curved surface in the top show the flat faces.
I want to smooth this edges:
And keep sharp this edges:
...
3
votes
2
answers
2k
views
My donut is not shaded smooth
Blender file https://drive.google.com/file/d/1Y51EyPONaHkKN7OexRVOLTltCTImMOIK/view?usp=sharing
I'm using the Blender version of 3.3.1
3
votes
2
answers
116
views
Geo Nodes - Mark selected Edges Sharp
I am selecting edgeloops with Geometry Nodes based on index and the Preview node shows me the expected behavior, it marks the two loops I'm aiming for.
However, now I want to set those two edge loops ...
3
votes
1
answer
466
views
How to enable smooth shading in Eevee?
My object in Solid Mode:
The same object in Render Preview (with Eevee):
I didn't change anything. The only button I pressed is to set my viewport shading to Render Preview. And the smooth shading ...
3
votes
1
answer
136
views
How can I get rid of of smooth out weird sharp edges like this?
How can I get rid of of smooth out weird sharp edges like this?
The solutions I tried:
Shade smooth with adjusting the angle but it doesn't work
Remesh modifier
Right click subdivide + subdivision ...
3
votes
1
answer
107
views
Curve-shapped mesh edges
I'd like to be able to transform the contour of a mesh with little detail, smoothing it with more vertices so that it follows a regular curve while retaining the initial vertices positions.
Here's an ...
3
votes
3
answers
187
views
Deformation apply armature
I would like to apply the pose and the corrective smooth, but the corrective doesn't work if I do it the object has a deformation! How can I solve it?
The problem are the feet.
3
votes
1
answer
149
views
How do you smooth a circle made from an array of rectangles?
I'm having difficulty turning an array of rectangular shapes into a circle. For simplicity's sake I've just used a rectangle in the below images.
I've tried sub-dividing the shape and applying the ...
3
votes
1
answer
521
views
Why doesn't the normal map hide the inaccuracies of the low poly model with smooth shading?
I'm trying to bake a normal map from a high poly to a low poly model. If I bake on low poly with smooth shading I get horrible artifacts :( But if I bake with auto-smoothing then I can see the sharp ...
3
votes
1
answer
70
views
how to find the angle between faces in order to set it in smooth by angle modifier to shade the faces we want instead of using ignore sharpness?
Iam using Blender version 4.1.1. I wanted to smoothen out a cylinder with 14 vertices by using the Smooth by angle Modifier, so that only the edges on the middle get shaded to get me a good, curved ...