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Questions tagged [smooth]

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0 votes
1 answer
27 views

Artifacts when using Weighted normals

I got these artifacts in the corners (incorrect normals ?) every time I make topology like that. It's a low poly mesh with Weighted Normals modifier. If I export the mesh to Zbrush, save as fbx and ...
3 votes
1 answer
136 views

How can I get rid of of smooth out weird sharp edges like this?

How can I get rid of of smooth out weird sharp edges like this? The solutions I tried: Shade smooth with adjusting the angle but it doesn't work Remesh modifier Right click subdivide + subdivision ...
3 votes
1 answer
70 views

how to find the angle between faces in order to set it in smooth by angle modifier to shade the faces we want instead of using ignore sharpness?

Iam using Blender version 4.1.1. I wanted to smoothen out a cylinder with 14 vertices by using the Smooth by angle Modifier, so that only the edges on the middle get shaded to get me a good, curved ...
0 votes
0 answers
12 views

How to smooth it out?

I corrected the model and instead of a smooth one, now this. How to smooth the model correctly? It is needed to export to the game. I tried Subdivision, but none of the settings helped.I've heard ...
0 votes
1 answer
45 views

Procedural texture looks granular with EEVEE -- how to smooth?

Noob here -- I religiously followed this tutorial (Procedural Saturn Planet Material): https://youtu.be/cxS_4tpKOa4?si=ZMdWHB3BLWq1opYU But his render engine was Cycles, mine is EEVEE. Because of this,...
0 votes
0 answers
17 views

How to join smoothly body part of my character without creating too many vertices for animation?

I'm trying to merge and smooth body parts of my character together without creating 200.000+ vertices each time. I've tried so far: Using Remesh + scuplting with a smooth: but it creates loads of ...
0 votes
0 answers
21 views

How to smoothen edges of a part of one object with triangular faces

i'm trying to make a pillar where the triangular parts joining the cylinder and cube together are curved (like an arch shape), but I can't figure out how. I've tried bevelling, subdividing and using g ...
0 votes
0 answers
20 views

Bridged Vertices Show an Indentation

I bridged two objects. In edit and object mode it shows a smooth, single object. ...
1 vote
0 answers
21 views

Hide/Smooth seams between repeating spline objects

I am trying to create a spline/curve unit mesh and need help figuring out how I can hide this seams between each segment. Pictured below are screenshots taken from blender of the effect I'm trying to ...
2 votes
1 answer
316 views

How to round edges on a Macbook with only trackpad? 3.2

I am new to Blender, but have had no luck finding any answer online as to how I can bevel and round an edge, corner, whatever, with only a trackpad on a Macbook.
3 votes
2 answers
116 views

Geo Nodes - Mark selected Edges Sharp

I am selecting edgeloops with Geometry Nodes based on index and the Preview node shows me the expected behavior, it marks the two loops I'm aiming for. However, now I want to set those two edge loops ...
0 votes
0 answers
29 views

How to remove wrinkles caused by fill

I am making a model for 3D printing But the bottom surface I filled has produced many wrinkles, which can lead to poor printing results How can I remove these wrinkles you can get my file from and ...
0 votes
0 answers
11 views

Bridging two edge loops creates weird effect in smooth shading [duplicate]

I created a bezier curve and converted it into a mesh so I can bridge it's edge loop with the edge loop of another object. Before I bridges the loops I joined both objects. I deleted any faces between ...
0 votes
1 answer
1k views

Smooth Shading won't work and Shading looks weird

for some reason my shading looks extremely weird. The Topology is a bit messy in some places, but it shouldn't affect the areas as much I think. I also activated smooth shading, but it doesn't really ...
1 vote
1 answer
37 views

Modeling, why do surfaces look curved? [duplicate]

There is an unnatural shadow on the surface and it feels very strange. It feels strange even with a smooth shader, and it feels strange even when displayed with a flood shade. The direction of the ...

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