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3 votes
1 answer
136 views

How can I get rid of of smooth out weird sharp edges like this?

How can I get rid of of smooth out weird sharp edges like this? The solutions I tried: Shade smooth with adjusting the angle but it doesn't work Remesh modifier Right click subdivide + subdivision ...
Lucci's user avatar
  • 129
0 votes
0 answers
21 views

How to smoothen edges of a part of one object with triangular faces

i'm trying to make a pillar where the triangular parts joining the cylinder and cube together are curved (like an arch shape), but I can't figure out how. I've tried bevelling, subdividing and using g ...
Ess.a.ha101's user avatar
2 votes
1 answer
110 views

Bevel Or Smooth - Sliced Sphere

I am trying to re-create a car lens. Have Sliced into a Sphere and 2 Cylinders to create the object - and want the sliced edges to blend as smoothly as possible without showing the creases. As the ...
Wix wixy's user avatar
0 votes
0 answers
24 views

Shading issues on beveled area

I have an auto smoothed object on which i manually added a bevel. A resulting curve is brighter than the rest and I don't know why. Also when I increase angle of auto smooth so it affects all edges I ...
Jacek's user avatar
  • 23
0 votes
0 answers
23 views

Why auto smooth doesn't work properly after adding bevel with more than 1 segment?

I have a mesh to which I would like to add a bevel modifier and shade it auto smooth but when I increase number of segments, shading issues are starting to occur. This mesh is a mirrored half of the ...
Jacek's user avatar
  • 23
0 votes
0 answers
26 views

Round a jagged face by smoothing only the edges tangent to the face

I have a face with jagged edges that I would like to turn into an ellipse by limiting the angle at each vertex in the direction tangent to the face, but keeping the sharp angles normal to the face. ...
Flatline's user avatar
0 votes
0 answers
31 views

How to join objects but keep bevel?

I would like to join two objects but keep the bevel where the two objects meet. What I'm trying to achieve: Here's what it currently looks like:
TrippR's user avatar
  • 115
2 votes
1 answer
73 views

Bevel and Subsurface

I created a object, when I bevelled it with 0.01 amount and added a Subdivision modifier. It leaves a sharp edge. How can I solve it. Please help me solving it. i am actually trying to do like this
Anil's user avatar
  • 31
3 votes
1 answer
150 views

Need guidance on achieving smooth edges and round corners for a case model in Blender 3.3.1

Title: Need guidance on achieving smooth edges and round corners for a case model in Blender 3.3.1 Hello Blender community, I'm relatively new to Blender and I'm currently working on creating a model ...
Max Benen's user avatar
1 vote
1 answer
63 views

Weird shading when adding inset to smoothed beveled object

I'm modeling this truck and when I try to inset to make the side windows there is this weird shading/square in the size of the inset and the edges stay the same when trying to extrude too.
Máté Szlovicsák's user avatar
2 votes
1 answer
316 views

How to round edges on a Macbook with only trackpad? 3.2

I am new to Blender, but have had no luck finding any answer online as to how I can bevel and round an edge, corner, whatever, with only a trackpad on a Macbook.
Andrea's user avatar
  • 21
0 votes
0 answers
47 views

Smooth out boxy faces

how could I make this beveled edge look smoother without having to shade it smooth? Applying an edge split with catmull subsurf works but this in turn ruins everything BUT the edge I am trying to fix (...
vnmz's user avatar
  • 1
0 votes
1 answer
142 views

Smoothing corner after beveling issue

Can the result of beveling a single corner be better? To see a better shade smooth's work
Eneary's user avatar
  • 421
0 votes
0 answers
144 views

unwanted sharp edges on shade smooth object

I have imported some CAD object. It is made of triangles and the edges have some sort of bevel: I want to smooth it out. When I use Shade Smooth, it works fine, except for those bevelled edges which ...
koubin's user avatar
  • 133
1 vote
1 answer
69 views

Best way to create this Streamlined shape and windows?

Good afternoon all, I'm interested in your takes on the best way to create this nose and cab frame? Am I better to extrude it from a single cube or use multiple components? I'm not used to fiddling ...
CynicalKiwi's user avatar

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