i'm trying to make a pillar where the triangular parts joining the cylinder and cube together are curved (like an arch shape), but I can't figure out how. I've tried bevelling, subdividing and using g with proportional editing and adding the bevel and smoothen modifiers, but they either produce really weird effects or don't work.
Here's where I've gotten up to so far. Sorry if this is a really simple thing, I'm a beginner and can't find any other post that fixes my issue. Thanks!
for reference, I'd like something like this as the final image: