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Questions tagged [subdivision-surface]

Use this tag for questions involving Blender's Subdivision Surface modifier

1 vote
1 answer
21 views

Creating an extruded circle at the center line of a mirror modifier

I'm trying to make an extruded circle at the center line of the mirror modifier, however it creates a center line that causes pinching and mess up the circular shape when extruded, how to better ...
QCode's user avatar
  • 13
-1 votes
0 answers
16 views

How to subdi-model this complex plain mesh? (FG-1D)

I tried to model this plain, but I failed. Here are my steps: I modeled a low-poly-subdi-modified model of the plain to get the right shape I retopoleged the mesh with subdi and shrinkwrap modifier ...
falk's user avatar
  • 137
0 votes
1 answer
26 views

Subdivision Modifier causing material overlap/leaking

I'm trying to model Mahjong tiles for practice and I came across the challenge of filling the face around the details. In order to streamline the process I created a module of the detail, which I can ...
RiseofAshes's user avatar
0 votes
2 answers
52 views

merge vertices and create flat surface instead of roundness like this

I am trying to merge all these vertices of a cone with flat cap to close this cone but when I press F, it creates round shape like this instead of flat shape. I noted sometimes it is generating flat ...
Shashank Bhatt's user avatar
0 votes
1 answer
51 views

Making Subsurface Modifier Keep Shape With Less Topology

I've got a model that's using a subdivision surface modifier for most of its shape. Unfortunately when I apply the modifier it adds so much topology: Lowering the amount of subdivisions changes the ...
CowToesies's user avatar
2 votes
0 answers
36 views

How to make topology after adding a notch to the cylinder?

I'm new to Blender and faced the following problem: I want to create a part of the ring with a small notch on the bottom without affecting the original silhouette. Below you can see the unedited ...
Alex Khoroshok's user avatar
1 vote
0 answers
27 views

How to deal with the N-gens and Sharp Egdes for 3D game environment asset modeling?

I'm new and learning 3D game environment asset modeling. I am modeling a FN SCAR by follwing a tutorial I have questions: When modeling in Blender, we will use Shade Smooth by Angle to see the effect,...
Howard Ding's user avatar
0 votes
0 answers
20 views

How do you apply the hair asset modifiers when using a subdivision surface modifier?

Is there any way I can get the hair to conform to the subdivided object without applying the subdivided surface modifier? I'm hoping to retain a simple topology for future animation.
BlendyBoi9000's user avatar
1 vote
1 answer
35 views

Subdivision modifier doesn't apply with face creation

I joined to separate object and when I want to connect them and create a face (with F), the subdivision modifier doesn't apply correctly. It behaves like if the mean crease was set to 1 on the edge ...
16ar's user avatar
  • 67
2 votes
2 answers
316 views

Cylinder shape has pinching edges

I have made a detail in a cylinder shape, and on the edges, I'm getting 2 pinching edges. The bottom corner is more obvious, than the top right corner. I'd like to see a better topology method, so it'...
blender breath's user avatar
1 vote
1 answer
22 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
Ogunlesi Taiwo's user avatar
1 vote
0 answers
26 views

Retopologizing Hard Surface Model - Subdivision

I want to use subdivisions so I can smooth out a model I'm retopologizing for 3D printing as much as possible, however this is giving me trouble with the places I want to keep straight. For instance, ...
Ambaryerno's user avatar
2 votes
2 answers
24 views

How to model Cubic shape on Circular shape (with SubD-modifier)

I'm making this "button" shape. And in my opinion there are no N-gons here. However I have massive glitching/shading issues when applying SubD-modifier3 on the object. When I make the ...
Sokrates's user avatar
2 votes
1 answer
110 views

Assigned texture leaking out of the area after aplying subdivision modifier

How to prevent assigned texture leaking from the area after applying subdivision modifier.
Patryk 's user avatar
  • 149
0 votes
0 answers
22 views

Subdiv on odd numbers instead of even numbers?

Is there an add-on or a way to incorporate the subdivision surface modifier to not split on base-2 (A quad is split into 4 quads on Level 1, 16 quads on Level 2, 64 quads on Level 3, etc.) and instead ...
MX Peacekeeper's user avatar

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