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3 votes
2 answers
116 views

Geo Nodes - Mark selected Edges Sharp

I am selecting edgeloops with Geometry Nodes based on index and the Preview node shows me the expected behavior, it marks the two loops I'm aiming for. However, now I want to set those two edge loops ...
STRGnine's user avatar
1 vote
1 answer
368 views

Smooth movement with Geometry Nodes

I have made a cannon controlled by the geometry nodes. It has a input value nammed 'moving' that allows: When equals to 0-> it stays still to the inicial position. Rotation Z = 0. When equals to 1-&...
Pep Andorra's user avatar
0 votes
1 answer
380 views

Smooth edges with CurveToMesh instead of hard edges [geometry nodes]

I want to create an square arch using geometry nodes, but the Mesh to Curve returns a geometry without hard edges. Is this problem with geometry nodes or smoothing for lighting, and how can I make it ...
Engineeringbridges's user avatar
1 vote
0 answers
187 views

Get smooth-shaded normals in geometry nodes

I ahve a geometry node setup with a curve with a circle profile. The profile has only a resolution of 5, as the extra details are not useful when using shade smooth. However, this makes the normals (...
sygi's user avatar
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