All Questions
6
questions
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answers
17
views
How to join smoothly body part of my character without creating too many vertices for animation?
I'm trying to merge and smooth body parts of my character together without creating 200.000+ vertices each time. I've tried so far:
Using Remesh + scuplting with a smooth: but it creates loads of ...
1
vote
1
answer
32
views
Rounded mesh from an SVG
I would like to achieve a result like this reference image.
I have the svg to work with, but I am not able to make it smoothly rounded like the reference. Bevel does not work properly, if I remesh it ...
1
vote
1
answer
37
views
can't join meshes properly
I want to make a cross and started by making one part, performing an array, sepparate the objects and then i did a boolean to connect these but i don't think that's the way... Already tried to not ...
1
vote
1
answer
99
views
Can I join spheres together and remesh them in a way that keeps the shaders?
I want to "weld" the edges of the spheres together, but at the same time keeping the colors.
I'm going to have way more spheres, so assigning the shaders manually will be too much work.
I ...
0
votes
1
answer
138
views
Sculpt Smooth deletes faces
Smoothing corners deletes entire faces.
These are the steps I took:
Imported an svg
scaled up
extruded on Z axis
create a mesh, remesh with voxel 0.001 size
When I smooth it has this effect:
https://...
0
votes
0
answers
525
views
Smooth brush problem causes distortion in mesh
Noobie here. Third day without a solution.
There is a problem occurring when using the smooth brush in sculpt mode which creates horizontal bumps instead of smoothing. The brush doesn't follow the ...