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How to join smoothly body part of my character without creating too many vertices for animation?

I'm trying to merge and smooth body parts of my character together without creating 200.000+ vertices each time. I've tried so far: Using Remesh + scuplting with a smooth: but it creates loads of ...
ugococo's user avatar
1 vote
1 answer
32 views

Rounded mesh from an SVG

I would like to achieve a result like this reference image. I have the svg to work with, but I am not able to make it smoothly rounded like the reference. Bevel does not work properly, if I remesh it ...
PenAndPaper's user avatar
1 vote
1 answer
37 views

can't join meshes properly

I want to make a cross and started by making one part, performing an array, sepparate the objects and then i did a boolean to connect these but i don't think that's the way... Already tried to not ...
bobbybobby's user avatar
1 vote
1 answer
99 views

Can I join spheres together and remesh them in a way that keeps the shaders?

I want to "weld" the edges of the spheres together, but at the same time keeping the colors. I'm going to have way more spheres, so assigning the shaders manually will be too much work. I ...
LateChicken's user avatar
0 votes
1 answer
138 views

Sculpt Smooth deletes faces

Smoothing corners deletes entire faces. These are the steps I took: Imported an svg scaled up extruded on Z axis create a mesh, remesh with voxel 0.001 size When I smooth it has this effect: https://...
user2208569's user avatar
0 votes
0 answers
525 views

Smooth brush problem causes distortion in mesh

Noobie here. Third day without a solution. There is a problem occurring when using the smooth brush in sculpt mode which creates horizontal bumps instead of smoothing. The brush doesn't follow the ...
Karl's user avatar
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