Questions tagged [smooth]
The smooth tag has no usage guidance.
78
questions with no upvoted or accepted answers
2
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0
answers
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views
Normal/Bump maps causing flat shading
Whenever I add a normal/bump map to a smooth object the shading goes flat. Even on a UV sphere the issue remains. The shader is only using procedural textures so I can't change anything to non-color ...
2
votes
1
answer
316
views
How to round edges on a Macbook with only trackpad? 3.2
I am new to Blender, but have had no luck finding any answer online as to how I can bevel and round an edge, corner, whatever, with only a trackpad on a Macbook.
2
votes
0
answers
199
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Displacement makes geometry visible even with shade smooth set
I'm trying to apply voronoi noise displacement to a mesh. See Below, I have a very simple shader node setup. With shade smooth set, I can still see the mesh geometry, which looks pretty bad.
I've ...
1
vote
0
answers
21
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Hide/Smooth seams between repeating spline objects
I am trying to create a spline/curve unit mesh and need help figuring out how I can hide this seams between each segment. Pictured below are screenshots taken from blender of the effect I'm trying to ...
1
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0
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71
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Not smooth in corners mesh topology
I made the mesh by bridging two meshes. Both meshes have the same number of edges and are connected correctly. I applied auto-smooth shading and tried to use the subdivision modifier, but nothing ...
1
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0
answers
21
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Smooth joins are not as smooth as shown in the tutorial
Please note: I'm using Blender 2.78 in a Windows 7 - 32 bits - PC.
I add 2 cubes and for then I follow these steps:
Add a vertical loop cut at the middle of the cube.
Delete vertices.
Add "...
1
vote
0
answers
18
views
bmesh smooth property isn't set
I want to select all sharp edges using a script. I tried something like what's suggested here: https://blender.stackexchange.com/a/41352/177165 which uses a bmesh edge's ...
1
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0
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126
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How to smooth the water mesh in a water simulation?
i am making a water simulation but after baking , the water mesh has flat triangles as shown in the picture below , i tried subdivision surface but it gets the performance way too bad ,and also tried ...
1
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0
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37
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Is it possible to use blender to create a curved surface based on an original formula instead of the one used to create NURBS?
The way curved surfaces are created by computers is, for each conceivable point on a rectilinear surface, a formula is applied which evaluates the position of control vertices to determine where in ...
1
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0
answers
114
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Smooth figure (.STL) in blender
The first picture is my project in Blender, the second is the same object exported as STL, and reopened in Blender. Do you know why the smoothing is so different? How can I solve the problem?
The file ...
1
vote
2
answers
303
views
How to combine Shade Smooth with the Array Modifier?
I am prototyping a racing game in Unreal 5 and using Blender to build the tracks. The game uses the normals on the track mesh to calculate the orientation of the race car.
To make the track in blender ...
1
vote
0
answers
231
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Smoothing edges on an Ico Sphere and avoid artifacts when smooth shading
I want to model a smoothed Icosphere (a D20 Dice) but I have artifacts/ unwanted hard edges.
You can see the Star shape (*) all around the dice. The triangles appear completely flat, which makes ...
1
vote
0
answers
59
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Render showing tiles on terrain model even though they aren't present in viewport
Fairly new to blender so I hope I am giving enough detail on my issue. I have brought in a digital elevation model to blender and displaced it to give the landscape a 3D appearance. I subdivided the ...
1
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0
answers
48
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How to read value from 3D Print Analysis Report and use it in a script
is there a way to get the value from one of the 3D Print Toolkit report items and use it in a script? I have only a superficial understanding of python and using it for scripting in Blender. When I ...
1
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187
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Get smooth-shaded normals in geometry nodes
I ahve a geometry node setup with a curve with a circle profile. The profile has only a resolution of 5, as the extra details are not useful when using shade smooth. However, this makes the normals (...