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0 votes
0 answers
17 views

How to join smoothly body part of my character without creating too many vertices for animation?

I'm trying to merge and smooth body parts of my character together without creating 200.000+ vertices each time. I've tried so far: Using Remesh + scuplting with a smooth: but it creates loads of ...
ugococo's user avatar
3 votes
2 answers
117 views

Geo Nodes - Mark selected Edges Sharp

I am selecting edgeloops with Geometry Nodes based on index and the Preview node shows me the expected behavior, it marks the two loops I'm aiming for. However, now I want to set those two edge loops ...
STRGnine's user avatar
4 votes
2 answers
161 views

How to subdivide keeping the form of the curve_

I've made the modeling of an object, and now I would like so subdivide it. When I go to edit mode, Edge, subdivide. It creates the line between the two nearest vertex but all in the same surface; I ...
Javepan's user avatar
  • 53
2 votes
1 answer
71 views

How can I smooth an diagonal line edge?

I am new to Blender and I am trying to create a simple character. I want to have a kimono like dress. I duplicate the body, applied a Solidify modifier and then scale so I can conform to the body ...
Miguel Rosero's user avatar
0 votes
0 answers
40 views

How to smooth properly?

The problem is that it looks good in Blender: but looks like this in the game or another 3d program: I tried auto smoothing, Subdivision surface but then there were holes in the model. It seems like ...
user avatar
0 votes
1 answer
252 views

Quality loss switching from sculpt mode to object mode

I'm not experienced in sculpting and I often run in troubles I'm sure I could avoid easily so it's kinda frustrating haha. Anyway, yesterday I had a problem I never had before, maybe it is because of ...
Dig3's user avatar
  • 1
0 votes
1 answer
106 views

Smoothing sharp edge

I have this shape imported from an svg file. But I'm not able to make that sharp edge smooth. When I use Bevel, I get weird behaviour from the final vertex: Clamp overlap solves the issue but doen't ...
Miguel Murcia's user avatar
0 votes
2 answers
418 views

smoothly connect two meshes at a vertex - smooth transition between objects

I am trying to connect two meshes together. The connection is a single vertex. So: Mesh>Merge>ByDistance The problem occurs when I add the Solidify modifier (Simple/Thickness 0.3/Offset 0). The ...
Aydin's user avatar
  • 21
1 vote
1 answer
652 views

How to smooth out pixelated meshes

I downloaded a detailed terrain mesh from online. The interior of the mesh looks great, but the outer edge of the model has this rough pixelated look. Now I could try beveling each edge multiple times ...
TedAgriogianis's user avatar
1 vote
0 answers
567 views

Weird Clipping when Shading Smooth?

I'm still quite new to Blender, but I was trying my hand at making a head for the first time. I normally sculpt it from a rounded cube, but I decided to try something different this time. All was ...
Rachelle Sams's user avatar
1 vote
0 answers
206 views

Any mesh smoothing algorithm that preserves vertex positions?

Is there a mesh smoothing algorithm that adds detail (like subdivision surface) but preserves (at least more-less) positions of original vertices (unlike subdivision surface)? Preferably one available ...
michalpe's user avatar
  • 145