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0 answers
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Bridging two edge loops creates weird effect in smooth shading [duplicate]

I created a bezier curve and converted it into a mesh so I can bridge it's edge loop with the edge loop of another object. Before I bridges the loops I joined both objects. I deleted any faces between ...
Devyn Kyng's user avatar
2 votes
1 answer
110 views

Bevel Or Smooth - Sliced Sphere

I am trying to re-create a car lens. Have Sliced into a Sphere and 2 Cylinders to create the object - and want the sliced edges to blend as smoothly as possible without showing the creases. As the ...
Wix wixy's user avatar
0 votes
2 answers
100 views

How to smooth (subdivide) a Bézier curve without converting to Mesh

I am working on an animation in which a long mesh (similar to a snake) uses a Curve modifier to deform around a spiral curve. The mesh is animated to move on the the Y axis and this is how it deforms ...
Wy Bert's user avatar
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2 votes
1 answer
45 views

How do I round out this curve

Sorry this is a really basic question, but I had this curve which I have a shape following. I would like to round out the corners so it isn't so sharp. Is there a way to do that?
Lewis Isaacs's user avatar
1 vote
1 answer
81 views

Best way to create smooth archway?

I'm trying to recreate a room interior and am modeling the basic structure. I'm having trouble modeling the arches in the interior, and have tried a view different approaches. The arch in the middle ...
Ryan Nyberg's user avatar
0 votes
0 answers
17 views

Can Blender create a curved surface from vertices and a custom formula? [duplicate]

Is it possible to use blender to create a curved surface based on an original formula instead of the one used to create NURBS? The way curved surfaces are created by computers is, for each conceivable ...
sequence345's user avatar