All Questions
Tagged with smooth subdivision-surface
13
questions
0
votes
0
answers
12
views
How to smooth it out?
I corrected the model and instead of a smooth one, now this. How to smooth the model correctly? It is needed to export to the game. I tried Subdivision, but none of the settings helped.I've heard ...
0
votes
0
answers
20
views
Is there an easier way to smoothly attach one mesh to another?
I've been modeling a plane, which has a ton of smoothly connected parts and i am not sure how to connect these "fins":
These are 2 separate objects that I would like to smoothly flow into ...
4
votes
2
answers
161
views
How to subdivide keeping the form of the curve_
I've made the modeling of an object, and now I would like so subdivide it. When I go to edit mode, Edge, subdivide. It creates the line between the two nearest vertex but all in the same surface; I ...
0
votes
2
answers
100
views
How to smooth (subdivide) a Bézier curve without converting to Mesh
I am working on an animation in which a long mesh (similar to a snake) uses a Curve modifier to deform around a spiral curve. The mesh is animated to move on the the Y axis and this is how it deforms ...
0
votes
1
answer
99
views
How to remove a crease to keep a smooth surface?
I want to remove the crease shown on the surface below. I did ask this question before and while I thought I got the solution, the situation has changed a bit. The previous suggestion was to use the ...
1
vote
1
answer
20
views
Getting completely different results on manual editing vs script
I have a mesh that I am importing and need to edit very simply as:
Apply 10 levels of smoothing
Apply one level of catmull-clark subdivision
When I do this by hand I see this:
Which is correct.
...
1
vote
1
answer
81
views
Best way to create smooth archway?
I'm trying to recreate a room interior and am modeling the basic structure. I'm having trouble modeling the arches in the interior, and have tried a view different approaches. The arch in the middle ...
3
votes
1
answer
150
views
Need guidance on achieving smooth edges and round corners for a case model in Blender 3.3.1
Title: Need guidance on achieving smooth edges and round corners for a case model in Blender 3.3.1
Hello Blender community,
I'm relatively new to Blender and I'm currently working on creating a model ...
1
vote
1
answer
38
views
How can I avoid Subdivision modifier "oversmoothing" mesh after applying?
I am modeling different parts on my car model but for some reason this wheel cover model gets deformed after applying Subdivision surface modifier. Levels Viewport is set to 2. Before and after ...
0
votes
0
answers
274
views
Preserving 3Ds Max Smoothing Groups - Importing a model from 3Ds Max to Blender
I'm trying to work out how feasible it will be to move a model created in 3Ds Max to Blender to test/compare some plugins only available in Blender.
Unfortunately, this model uses a lot of smoothing ...
0
votes
0
answers
88
views
How to change the edges lines in edit mode after smooth?
I am using Blender 3.0.1. I created a humanoid model.
I used subdivision surface to smooth the whole model. Then I want to edit the model again after the smooth. But in edit mode, the lines are still ...
1
vote
1
answer
501
views
Fixing the geometry of the inset faces after "shade smooth" and applying modifiers
I'm trying to fix the geometry of the inset faces on the pillar after I used the "shade smooth" option. I added the Subdivision surface Modifier and the Bevel Modifier, but still the faces ...
1
vote
0
answers
206
views
Any mesh smoothing algorithm that preserves vertex positions?
Is there a mesh smoothing algorithm that adds detail (like subdivision surface) but preserves (at least more-less) positions of original vertices (unlike subdivision surface)? Preferably one available ...