0
$\begingroup$

I'm trying to merge and smooth body parts of my character together without creating 200.000+ vertices each time. I've tried so far:

  • Using Remesh + scuplting with a smooth: but it creates loads of vertices.
  • Deleting some vertices of both body parts and manually joining them together using merging or add new vertices but it's kinda breaking my mesh and takes a lot of time

I don't understand how to have a good quality result without ending with a +2.000.000 vertices character. Could you enlighten me? (I'd like to animate my character on Mixamo)

Thanks a lot for you help!

enter image description here

$\endgroup$
4
  • 2
    $\begingroup$ Hello, what is your goal exactly? If you plan to create a character in order to animate it, use a low-poly mesh so that you don't have this sort of problem. If you plan to create a character to sculpt it, use the Boolean modifier or tool to merge the vertices $\endgroup$
    – moonboots
    Commented Jun 14 at 13:58
  • $\begingroup$ I'd like to created a character to animate it. But I'd like it to be kinda good quality to sculpt it. Isn't it possible? $\endgroup$
    – ugococo
    Commented Jun 15 at 11:58
  • $\begingroup$ If you want to animate a character it needs to be low-poly, you can still sculpt a high-poly version but at the end you'll need to retopologize a low-poly version and bake the details onto the low-poly. If you are a beginner, maybe forget sculpting for the moment and focus on modeling a low-poly character? $\endgroup$
    – moonboots
    Commented Jun 15 at 12:07
  • $\begingroup$ Thanks for the tip! I'll try to find ways to stylize as much as possible in low poly and then use Mixamo to animate to start. Thx $\endgroup$
    – ugococo
    Commented Jun 15 at 12:31

0

You must log in to answer this question.

Browse other questions tagged .