I'm trying to merge and smooth body parts of my character together without creating 200.000+ vertices each time. I've tried so far:
- Using Remesh + scuplting with a smooth: but it creates loads of vertices.
- Deleting some vertices of both body parts and manually joining them together using merging or add new vertices but it's kinda breaking my mesh and takes a lot of time
I don't understand how to have a good quality result without ending with a +2.000.000 vertices character. Could you enlighten me? (I'd like to animate my character on Mixamo)
Thanks a lot for you help!