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-1 votes
0 answers
22 views

Character Animation not rigged to armature when exported to unity

Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
Mohammed Ali Shaikh's user avatar
0 votes
1 answer
46 views

Rigify Export To Unity Animation Break

So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this. Spend many hours breaking ...
Elixthenese's user avatar
0 votes
0 answers
21 views

How to export models with advanced rigs (i.e. rigify) to FBX or DAE

I have a blend file I want to export to DAE or FBX. The problem is that the model has a rigify rig and the metarig was not provided. Exporting the model causes Blender to crash. The issue appears to ...
Ethan's user avatar
  • 156
0 votes
0 answers
27 views

Using a Maya FBX rigged character to generate new characters and rigs in Blender

Good evening! This is the first time I'm approaching the stackexchange, I really hope this question doesn't sound too complex or messed up. TL;DR: How do I create Blender armatures that work this Maya ...
Jomomu's user avatar
  • 1
0 votes
0 answers
37 views

Armature exports broken

Hello I created this model (Each arm and leg is separate armature) For some reason it exporting it and importing it turns into this: Model being export: Model Imported: for some reason some hands ...
CowToesies's user avatar
0 votes
0 answers
11 views

Parented object on imported FBX giving weird rotation data

In the original mesh everything was zeroed out before parenting to the armature, and appears fine before export, but then when I import the model back into blender the parented object is giving weird ...
strawberrypirates's user avatar
1 vote
1 answer
34 views

Two objects fly away whenever exported as .fbx

Hello! I have an issue where the two highlighted meshes don't retain their position when exported as .fbx. I have tried applying transformation, rotation, and scale as suggested in another question, ...
ChocolateResolve's user avatar
0 votes
0 answers
30 views

Blender's bone.matrix_basis.to_euler() output data is flipped on some bone

I'm currently writing a blender addon to export animations to a json format which i can use for my projects. My current way of exporting is this: I grab the matrix of the armature bone: ...
Hellaweird's user avatar
0 votes
0 answers
34 views

Bake on Export doesn't work as expected when using Rigify

I have a simple 100 frame animation with the keyframes on the Rigify control rig. I have a separate "target" armature that copies the locations/rotation of the Rigify ORG bones. I can select ...
dagobaking's user avatar
1 vote
0 answers
68 views

Blender FBX export is not rigging my bones correctly

I have this 3d model that has separate limbs as different objects, and all the bones are parented as "Bone" except for a few of them which are deform bones. I have an animation that's ...
SnowyCrash22's user avatar
0 votes
1 answer
47 views

Daz character import - sharp bones/mesh

Could anybody provide a solution to this please I've imported a Daz Genesis8 female into blender using the official bridge - which I do like. When moved into a certain pose position, i.e bend at ...
trebor88's user avatar
0 votes
0 answers
51 views

Can't export armature as GLTF with leaf bone

The option to add leaf bone appear if it were to export as FBX. However, exporting as GLTF doesn't have anything related to that. I needed to export as GLTF because GoDot does not support FBX. What ...
Natthapol Maneechote's user avatar
0 votes
0 answers
32 views

How to export a model and armature into another blender project?

I don't know how to properly export a model and armature into another project and still be able to animate with it in the new project.
VirtualFever's user avatar
0 votes
0 answers
78 views

How to "freeze" armature bone transforms like in Maya (to export to Unity)

I'd like to ask if there's a way to "freeze" the transforms of every bone in an armature (setting their localPos = 0,0,0, localRot = 0,0,0, localScale = 1,1,1) without modifying their actual ...
Bruno Costa's user avatar
0 votes
0 answers
103 views

(SMD model) How to prevent stretchy textures when model is animated?

What I am trying to do: Import a model from blender into Garry's Mod (a video game). I applied a basic skeleton with the proper format needed to port a model into the game: When I fixed the model to ...
Shaneless's user avatar

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