All Questions
12
questions
0
votes
0
answers
39
views
Armature exports broken
Hello I created this model (Each arm and leg is separate armature) For some reason it exporting it and importing it turns into this:
Model being export:
Model Imported:
for some reason some hands ...
0
votes
0
answers
12
views
Parented object on imported FBX giving weird rotation data
In the original mesh everything was zeroed out before parenting to the armature, and appears fine before export, but then when I import the model back into blender the parented object is giving weird ...
0
votes
1
answer
49
views
Daz character import - sharp bones/mesh
Could anybody provide a solution to this please
I've imported a Daz Genesis8 female into blender using the official bridge - which I do like. When moved into a certain pose position, i.e bend at ...
0
votes
0
answers
32
views
How to export a model and armature into another blender project?
I don't know how to properly export a model and armature into another project and still be able to animate with it in the new project.
0
votes
1
answer
227
views
How do I save and re-export my SMD model and maintain the changes made?
What I did:
Step 1: imported SMD model (came with bone structure/armature)
Step 2: scaled the model to fit the bone structure and rotated it 180 degrees (z axis)
Step 3: properly fit the bone ...
1
vote
1
answer
549
views
fbx export destroys the bone direction
When I try to export the model as fbx file, the bone structure is destroyed.
I've checked not to add leaf bone when importing/exporting the file.
It is suppposed to look like this.
After I export/...
1
vote
0
answers
228
views
Exporting then importing a character model with armatures and pose bones still working
I export my character model as either a FBX or DAE and both file formats fail to import the armatures with their custom shapes and pose bones connected to the mesh. the bones will appear but are no ...
1
vote
0
answers
575
views
DAE not exporting materials properly and slightly changes armature
When I tried to export a model as a DAE file, the materials seem to get messed up.
Here's the original model, with all the materials' specular intensity set to 0:
Here's my export presets (there's a ...
2
votes
0
answers
509
views
How can I export a blender file into fbx and import it to unity so it will look and work the same way?
I have a model in blender with texturas, animations and multiple objects. When I put the blend file in the unity project it works just fine, but when I export it as fbx and import it into unity ...
4
votes
3
answers
10k
views
From Blender to UE4 : armature bone
I'm exporting my file with a mesh and its relative rig from blender to ue4 using FBX. After the export in ue4 it appears that my skeleton has one more bone, called Armature (it's the highest in ...
6
votes
1
answer
1k
views
BVH Export/Import, Armature different when re-imported
If I export an armature as bvh and then import it back, the imported armature doesn't look anything like the original.
Could anyone please have a look and advise?, blend file
4
votes
1
answer
3k
views
Import a bvh file and export it to be the same
I have a bvh file found here and I want to import it to blender, then export it again so that both the original (imported) and exported bvh files are identical. I'm not sure what options I should ...