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0 answers
39 views

Armature exports broken

Hello I created this model (Each arm and leg is separate armature) For some reason it exporting it and importing it turns into this: Model being export: Model Imported: for some reason some hands ...
CowToesies's user avatar
0 votes
0 answers
12 views

Parented object on imported FBX giving weird rotation data

In the original mesh everything was zeroed out before parenting to the armature, and appears fine before export, but then when I import the model back into blender the parented object is giving weird ...
strawberrypirates's user avatar
0 votes
1 answer
49 views

Daz character import - sharp bones/mesh

Could anybody provide a solution to this please I've imported a Daz Genesis8 female into blender using the official bridge - which I do like. When moved into a certain pose position, i.e bend at ...
trebor88's user avatar
0 votes
0 answers
32 views

How to export a model and armature into another blender project?

I don't know how to properly export a model and armature into another project and still be able to animate with it in the new project.
VirtualFever's user avatar
0 votes
1 answer
227 views

How do I save and re-export my SMD model and maintain the changes made?

What I did: Step 1: imported SMD model (came with bone structure/armature) Step 2: scaled the model to fit the bone structure and rotated it 180 degrees (z axis) Step 3: properly fit the bone ...
Shaneless's user avatar
1 vote
1 answer
549 views

fbx export destroys the bone direction

When I try to export the model as fbx file, the bone structure is destroyed. I've checked not to add leaf bone when importing/exporting the file. It is suppposed to look like this. After I export/...
julius's user avatar
  • 65
1 vote
0 answers
228 views

Exporting then importing a character model with armatures and pose bones still working

I export my character model as either a FBX or DAE and both file formats fail to import the armatures with their custom shapes and pose bones connected to the mesh. the bones will appear but are no ...
Brentyn MacMillan's user avatar
1 vote
0 answers
575 views

DAE not exporting materials properly and slightly changes armature

When I tried to export a model as a DAE file, the materials seem to get messed up. Here's the original model, with all the materials' specular intensity set to 0: Here's my export presets (there's a ...
PotatoMuffin's user avatar
2 votes
0 answers
509 views

How can I export a blender file into fbx and import it to unity so it will look and work the same way?

I have a model in blender with texturas, animations and multiple objects. When I put the blend file in the unity project it works just fine, but when I export it as fbx and import it into unity ...
SuzLy's user avatar
  • 41
4 votes
3 answers
10k views

From Blender to UE4 : armature bone

I'm exporting my file with a mesh and its relative rig from blender to ue4 using FBX. After the export in ue4 it appears that my skeleton has one more bone, called Armature (it's the highest in ...
Fuboski's user avatar
  • 2,262
6 votes
1 answer
1k views

BVH Export/Import, Armature different when re-imported

If I export an armature as bvh and then import it back, the imported armature doesn't look anything like the original. Could anyone please have a look and advise?, blend file
Tak's user avatar
  • 6,323
4 votes
1 answer
3k views

Import a bvh file and export it to be the same

I have a bvh file found here and I want to import it to blender, then export it again so that both the original (imported) and exported bvh files are identical. I'm not sure what options I should ...
Tak's user avatar
  • 6,323