So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this.
Spend many hours breaking my head over why the export animations from blender to unity in FBX breaks the animations. I'm trying to animate hands with weapon. In blender everything looks fine yet after export to unity objects, meaning hands and weapon, move slightly out of sync.
Basically to troubleshoot, I noticed that meta rig doesn't move, so Iv tried creating the same animation only using metarig(bones) instead of the rig that rigify generates and it worked perfectly fine with no lag or de sync.
Every video that I watched on rigify tells to hide the bones since you don't need them after generating and parenting the rigify rig, non of which mention such possible problem.
Question I have therefore, What am I doing wrong? What did I miss?. Or is this how it is?