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0 answers
22 views

How to export models with advanced rigs (i.e. rigify) to FBX or DAE

I have a blend file I want to export to DAE or FBX. The problem is that the model has a rigify rig and the metarig was not provided. Exporting the model causes Blender to crash. The issue appears to ...
Ethan's user avatar
  • 158
0 votes
0 answers
12 views

Parented object on imported FBX giving weird rotation data

In the original mesh everything was zeroed out before parenting to the armature, and appears fine before export, but then when I import the model back into blender the parented object is giving weird ...
strawberrypirates's user avatar
1 vote
1 answer
34 views

Two objects fly away whenever exported as .fbx

Hello! I have an issue where the two highlighted meshes don't retain their position when exported as .fbx. I have tried applying transformation, rotation, and scale as suggested in another question, ...
ChocolateResolve's user avatar
0 votes
0 answers
81 views

How to "freeze" armature bone transforms like in Maya (to export to Unity)

I'd like to ask if there's a way to "freeze" the transforms of every bone in an armature (setting their localPos = 0,0,0, localRot = 0,0,0, localScale = 1,1,1) without modifying their actual ...
Bruno Costa's user avatar
0 votes
1 answer
346 views

Blender adds Armature name to Actions name when exporting FBX

When I export an animated FBX with different Actions in it, Blender renames the Actions like this (Armature name 2x before the action name). I tried renaming the Actions directly in the Blender file ...
Rodrigo's user avatar
1 vote
1 answer
549 views

fbx export destroys the bone direction

When I try to export the model as fbx file, the bone structure is destroyed. I've checked not to add leaf bone when importing/exporting the file. It is suppposed to look like this. After I export/...
julius's user avatar
  • 65
1 vote
1 answer
1k views

Bone Constraints and Drivers not exporting correctly on FBX

I'm currently trying to export my armature + mesh to Unity, however, the animations did not seem to export correctly (FBX). The armature's bone constraints and driver seemed to only be refreshed 1-2 ...
KeyframeMaster's user avatar
0 votes
0 answers
2k views

model is extremely small when importing into Unreal 5

I'm pretty new to modeling and am having some trouble getting my model to be the correct size after import to Unreal 5. everything I have read/watched tells me to make my scene unit scale .01. This ...
MacAndWeenies's user avatar
0 votes
2 answers
302 views

Why do only the eyes on my character armature export incorrectly on FBX?

Basically, my character only has two meshes, the body and the eyes. I made sure that the bones are correctly named. Both eyes are named EyeMesh_L and EyeMesh_R. I also made sure to apply all the ...
JamesKevin3D's user avatar
0 votes
1 answer
686 views

Linked data cannot export armatures/animations on fbx files

Working on a huge project, i have to use multiple meshes and collections and i have them all in separated blender files, i want to use linked collections to assemble all the objects and export this ...
Alejandro Nevárez Lucio's user avatar
1 vote
0 answers
62 views

Poor Animation FBX Export, Random Rotations of Bones

I created some animations(like idle, walk, attack etc.) for a model in blender. I then exported them as an fbx to use them in unity. All the animations works fine in blender. In unity, all of them ...
starbeam 14's user avatar
0 votes
1 answer
89 views

- Fail Error on FBX Export, Cannot Export Model

Keep getting this error when I attempt to export the FBX, this model doesn't have any UV's. All it has are basic materials assigned (no textures) and rigging. I tried removing parts of the model and ...
TinyTRex's user avatar
0 votes
1 answer
2k views

How do I export rigged model from Blender to Mixamo?

I tried different FBX options but Mixamo says it can not indentify the armature.
Audio_Video_Enthusiast's user avatar
1 vote
0 answers
125 views

Some actions are not being exported with the FBX file

So I made some animations for two arms and a gun. The gun and arms are both separate armatures. The animation structure is set up like this: On the arms we have, e.g. PistolRunning, and on the pistol ...
Ramster445's user avatar
0 votes
0 answers
598 views

Export to Unity results in loss of animation information

Introduction When exporting armatures with animations to Unity, I've had a problem, where animations from Blender behave differently in Unity. Some bones either lose their information completely or ...
Sigurd Knarhøi Johannsen's user avatar

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