All Questions
22
questions
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22
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How to export models with advanced rigs (i.e. rigify) to FBX or DAE
I have a blend file I want to export to DAE or FBX. The problem is that the model has a rigify rig and the metarig was not provided. Exporting the model causes Blender to crash. The issue appears to ...
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0
answers
12
views
Parented object on imported FBX giving weird rotation data
In the original mesh everything was zeroed out before parenting to the armature, and appears fine before export, but then when I import the model back into blender the parented object is giving weird ...
1
vote
1
answer
34
views
Two objects fly away whenever exported as .fbx
Hello! I have an issue where the two highlighted meshes don't retain their position when exported as .fbx. I have tried applying transformation, rotation, and scale as suggested in another question, ...
0
votes
0
answers
81
views
How to "freeze" armature bone transforms like in Maya (to export to Unity)
I'd like to ask if there's a way to "freeze" the transforms of every bone in an armature (setting their localPos = 0,0,0, localRot = 0,0,0, localScale = 1,1,1) without modifying their actual ...
0
votes
1
answer
346
views
Blender adds Armature name to Actions name when exporting FBX
When I export an animated FBX with different Actions in it, Blender renames the Actions like this (Armature name 2x before the action name). I tried renaming the Actions directly in the Blender file ...
1
vote
1
answer
549
views
fbx export destroys the bone direction
When I try to export the model as fbx file, the bone structure is destroyed.
I've checked not to add leaf bone when importing/exporting the file.
It is suppposed to look like this.
After I export/...
1
vote
1
answer
1k
views
Bone Constraints and Drivers not exporting correctly on FBX
I'm currently trying to export my armature + mesh to Unity, however, the animations did not seem to export correctly (FBX).
The armature's bone constraints and driver seemed to only be refreshed 1-2 ...
0
votes
0
answers
2k
views
model is extremely small when importing into Unreal 5
I'm pretty new to modeling and am having some trouble getting my model to be the correct size after import to Unreal 5. everything I have read/watched tells me to make my scene unit scale .01. This ...
0
votes
2
answers
302
views
Why do only the eyes on my character armature export incorrectly on FBX?
Basically, my character only has two meshes, the body and the eyes. I made sure that the bones are correctly named. Both eyes are named EyeMesh_L and EyeMesh_R. I also made sure to apply all the ...
0
votes
1
answer
686
views
Linked data cannot export armatures/animations on fbx files
Working on a huge project, i have to use multiple meshes and collections and i have them all in separated blender files, i want to use linked collections to assemble all the objects and export this ...
1
vote
0
answers
62
views
Poor Animation FBX Export, Random Rotations of Bones
I created some animations(like idle, walk, attack etc.) for a model in blender. I then exported them as an fbx to use them in unity. All the animations works fine in blender. In unity, all of them ...
0
votes
1
answer
89
views
- Fail Error on FBX Export, Cannot Export Model
Keep getting this error when I attempt to export the FBX, this model doesn't have any UV's. All it has are basic materials assigned (no textures) and rigging. I tried removing parts of the model and ...
0
votes
1
answer
2k
views
How do I export rigged model from Blender to Mixamo?
I tried different FBX options but Mixamo says it can not indentify the armature.
1
vote
0
answers
125
views
Some actions are not being exported with the FBX file
So I made some animations for two arms and a gun. The gun and arms are both separate armatures. The animation structure is set up like this: On the arms we have, e.g. PistolRunning, and on the pistol ...
0
votes
0
answers
598
views
Export to Unity results in loss of animation information
Introduction
When exporting armatures with animations to Unity, I've had a problem, where animations from Blender behave differently in Unity. Some bones either lose their information completely or ...