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1 vote
1 answer
1k views

Bone Constraints and Drivers not exporting correctly on FBX

I'm currently trying to export my armature + mesh to Unity, however, the animations did not seem to export correctly (FBX). The armature's bone constraints and driver seemed to only be refreshed 1-2 ...
KeyframeMaster's user avatar
0 votes
1 answer
326 views

Armature with a shrinkwrap constraint exported as animation data

I guess my question is how to bake the animation data from the Shrinkwrap constraint onto my Armature, but I'm so confused... So I really want to export from Blender to Marvelous Designer my character ...
L1994's user avatar
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