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0 answers
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Blender's bone.matrix_basis.to_euler() output data is flipped on some bone

I'm currently writing a blender addon to export animations to a json format which i can use for my projects. My current way of exporting is this: I grab the matrix of the armature bone: ...
Hellaweird's user avatar
3 votes
1 answer
2k views

Convert particles to animated mesh including existing armature animation

The situation I am using a boid physics particle system in Blender 2.82. I am rendering the particles using an object that has armature animation. Following a process similar to what is described in ...
Nick's user avatar
  • 251
4 votes
1 answer
2k views

How to export Bone Weights?

I am editing the default OBJ exporter of Blender (io_scene_obj) to create my own version which supports bone weights, for skeletal animation. I now know how to access the bone weights per vertex in ...
Geklmintendont's user avatar
0 votes
1 answer
2k views

Selecting armature via Blender's Python API

If I use the outliner, I can select a skeleton and include it in an FBX export by hand. How would I do this programmatically? The goal is to be able to export multiple meshes with the same armature ...
calben's user avatar
  • 151
1 vote
1 answer
929 views

How to export Bone matrices for animation?

I'm trying to export armature bone matrices (relative to parent), but fail miserably, because sometimes rotations and translations are getting applied to different axes, in comparison to Blender's ...
McHorse's user avatar
  • 56
3 votes
0 answers
701 views

Open export file window using my operator

I want to know how I can call and open the bvh export menu from my python operator (button)? I've looked into it and I found that the ...
Tak's user avatar
  • 6,323
4 votes
3 answers
10k views

From Blender to UE4 : armature bone

I'm exporting my file with a mesh and its relative rig from blender to ue4 using FBX. After the export in ue4 it appears that my skeleton has one more bone, called Armature (it's the highest in ...
Fuboski's user avatar
  • 2,262
3 votes
1 answer
1k views

Python exporter set armature to rest pose while exporting meshes

I am exporting meshes attached to bones. For each mesh I have transform matrix that is used to position mesh relative to bone. This relative matrix is calculated using: ...
Bobanini's user avatar
2 votes
1 answer
1k views

Copying Armature through Python API

I'm writing an exporter, and I want to transform an armature to Y-Up coordinates without actually saving it back to the blend file. So, here's my transformation matrix: ...
371273's user avatar
  • 165
2 votes
1 answer
2k views

Access Bone Coordinates using Python API

I'm trying to export bone coordinates using ob.find_armature().data.bones. I made a test file that has two connected bones, and set these position values manually ...
371273's user avatar
  • 165
3 votes
1 answer
3k views

Blender Python - exporting bone matrices for animation relative to parent

I am making a homegrown 3d engine for my projects. So far, I am able to export: mesh materials Node hierarchy Each node in my engine has it own mesh(optional), material(optional) and a PARENT-...
Valyannan KV's user avatar
18 votes
3 answers
21k views

How to get keyframe data from python?

I am looking for help on how to export armatures and their animations in a custom export script. I wish to have an animation format similar to BVH, i.e. a bunch of ...
rspencer's user avatar
  • 283
1 vote
0 answers
1k views

how to export armatures

I used to export armatures in 2.49 using the following code: ...
Miguel's user avatar
  • 11