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1 vote
0 answers
18 views

Accuracy issue when exporting from Blender to Sketchfab [closed]

Example of model mesh in Blender viewport Example of model mesh in Sketchfab viewport I have spent several months modelling, texturing and animating a star wars model in Blender and I am having some ...
Dan Smithson's user avatar
1 vote
1 answer
34 views

Two objects fly away whenever exported as .fbx

Hello! I have an issue where the two highlighted meshes don't retain their position when exported as .fbx. I have tried applying transformation, rotation, and scale as suggested in another question, ...
ChocolateResolve's user avatar
0 votes
1 answer
49 views

Daz character import - sharp bones/mesh

Could anybody provide a solution to this please I've imported a Daz Genesis8 female into blender using the official bridge - which I do like. When moved into a certain pose position, i.e bend at ...
trebor88's user avatar
0 votes
0 answers
795 views

Blender > Unity - How do I set a Mesh's Root Bone?

When I export my skinned character from Blender to Unity all skinned meshes of that character have the wrong transform assigned in their Root Bone transform field. Why is that bad? Whatever you assign ...
Ninkognito's user avatar
0 votes
0 answers
2k views

model is extremely small when importing into Unreal 5

I'm pretty new to modeling and am having some trouble getting my model to be the correct size after import to Unreal 5. everything I have read/watched tells me to make my scene unit scale .01. This ...
MacAndWeenies's user avatar
0 votes
1 answer
17k views

How do I get Blender to export a single mesh instead of multiple meshes?

Thank you for taking the time to help. I have a model in my Blender workspace that came from the source subdivided into four individual meshes/armatures/materials. I merged the meshes into a single ...
Jack Harris's user avatar
1 vote
0 answers
228 views

Exporting then importing a character model with armatures and pose bones still working

I export my character model as either a FBX or DAE and both file formats fail to import the armatures with their custom shapes and pose bones connected to the mesh. the bones will appear but are no ...
Brentyn MacMillan's user avatar
0 votes
1 answer
89 views

- Fail Error on FBX Export, Cannot Export Model

Keep getting this error when I attempt to export the FBX, this model doesn't have any UV's. All it has are basic materials assigned (no textures) and rigging. I tried removing parts of the model and ...
TinyTRex's user avatar
0 votes
0 answers
95 views

Rigged fbx model deforms when exporting to fbx [duplicate]

Before and after pictures, mesh deforms when I export it as FBX to Unity. I am using Blender 2.79, the model deforms in blender after it exports to fbx and when I import it to unity it is deformed as ...
RafterMan's user avatar
4 votes
1 answer
2k views

How to export Bone Weights?

I am editing the default OBJ exporter of Blender (io_scene_obj) to create my own version which supports bone weights, for skeletal animation. I now know how to access the bone weights per vertex in ...
Geklmintendont's user avatar
0 votes
1 answer
825 views

Is it possible to isolate parts of an armature so the mesh will never deform?

I'm attempting to create a turtle character. I'm new to rigging & animation, so apologies if this doesn't make sense. Everything has been pretty straightforward thus far, but I'm having problems ...
lase's user avatar
  • 204
0 votes
0 answers
52 views

Mesh exporting inconsistent with blender

I have a mesh in blender that I have been working with and am having an issue with exporting (regardless of the file type). My mesh looks like this and have a number of poses in each animation frame: ...
Stephen's user avatar
  • 46
0 votes
1 answer
1k views

FBX not showing current version of mesh

I updated my mesh on an animated armature. When I export as FBX none of my changes appear to have been made. When I drag the blend file itself into Unity, the mesh appears perfect. I need to use FBX ...
Heather Spratt's user avatar