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4
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Using a Maya FBX rigged character to generate new characters and rigs in Blender
Good evening! This is the first time I'm approaching the stackexchange, I really hope this question doesn't sound too complex or messed up.
TL;DR: How do I create Blender armatures that work this Maya ...
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Blender adds Armature name to Actions name when exporting FBX
When I export an animated FBX with different Actions in it, Blender renames the Actions like this (Armature name 2x before the action name). I tried renaming the Actions directly in the Blender file ...
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Combine two armatures and keep weight painting?
So I have an animation of a gun firing, and an animation of a flying pear enemy, and I want to combine their two armatures so I can export them together as one action into a game engine. I've tried to ...
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How to export a mesh with armature and actions to a fbx
Im having some troubles exporting my character to an fbx.
I have a character humanoid and a custom rig for that, that has DEF bones and targets / controllers.
I animated all the targets and ...