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0 votes
1 answer
29 views

How to correctly export a rigged suspension object for use in a game engine?

I have made a simple car suspension in Blender, intended for use in Unreal Engine 5. I have built it as multiple meshes – one for each wishbone, wheel hub, damper etc., and created separate armatures ...
Igor Trujnara's user avatar
0 votes
0 answers
125 views

Unreal Engine 4 can't reflect meshes, armature, and animation as per the Blender 3 3d viewport?

I used a link or streaming plugin or addon like Link Live or Blender to Unreal plugin to import from Blender to Unreal Engine 4. I need this character, as how it is in the Blender 3d Viewport, ...
Francis Mike Nathan's user avatar
0 votes
0 answers
2k views

model is extremely small when importing into Unreal 5

I'm pretty new to modeling and am having some trouble getting my model to be the correct size after import to Unreal 5. everything I have read/watched tells me to make my scene unit scale .01. This ...
MacAndWeenies's user avatar
0 votes
0 answers
2k views

Export glTF with armature

I'm trying to export my model with aramature, but for some reason, I can't. When I export it and then reimport it to blender, I get only empties as a bones. If I try to import to Unreal, no armature ...
pinq-'s user avatar
  • 121
1 vote
0 answers
104 views

Why does armature change normals in UE4?

After hours of testing, I've encountered a strange problem. I have an animated scifi table asset I've imported into UE4. I've also imported the exact same asset without animation. Both assets were ...
allen's user avatar
  • 999