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Daz character import - sharp bones/mesh
Could anybody provide a solution to this please
I've imported a Daz Genesis8 female into blender using the official bridge - which I do like. When moved into a certain pose position, i.e bend at ...
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How to "freeze" armature bone transforms like in Maya (to export to Unity)
I'd like to ask if there's a way to "freeze" the transforms of every bone in an armature (setting their localPos = 0,0,0, localRot = 0,0,0, localScale = 1,1,1) without modifying their actual ...