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18 votes
3 answers
21k views

How to get keyframe data from python?

I am looking for help on how to export armatures and their animations in a custom export script. I wish to have an animation format similar to BVH, i.e. a bunch of ...
rspencer's user avatar
  • 283
12 votes
3 answers
7k views

Animate MakeHuman character with BVH using Three.js

I'm trying to animate a mesh via it's skeleton on a webpage using a BVH. Here's the overall process of what I'm trying to do: Make a character using MakeHuman and export (mhx format? seems to work ...
adam0101's user avatar
  • 221
6 votes
2 answers
21k views

Is there any USDZ exporter for Blender?

I am trying to export to .usdz. I am using Blender version 2.92+ and I need to export the model along with its animation and the textures into one single ...
user avatar
6 votes
1 answer
1k views

BVH Export/Import, Armature different when re-imported

If I export an armature as bvh and then import it back, the imported armature doesn't look anything like the original. Could anyone please have a look and advise?, blend file
Tak's user avatar
  • 6,323
5 votes
2 answers
58k views

How to put a model in a T-pose automatically?

Is there a way to force a model to a T-pose? I need my model to be in a T-pose so that I can export it to Unity for a humanoid rig. But putting a model in a T-pose manually is hard. So is there a way ...
Milad Qasemi's user avatar
4 votes
3 answers
10k views

From Blender to UE4 : armature bone

I'm exporting my file with a mesh and its relative rig from blender to ue4 using FBX. After the export in ue4 it appears that my skeleton has one more bone, called Armature (it's the highest in ...
Fuboski's user avatar
  • 2,262
4 votes
1 answer
3k views

Import a bvh file and export it to be the same

I have a bvh file found here and I want to import it to blender, then export it again so that both the original (imported) and exported bvh files are identical. I'm not sure what options I should ...
Tak's user avatar
  • 6,323
4 votes
1 answer
2k views

Exporting armature without adding leaf bones - bone size change

When I export an armature from blender (FBX) the bones at the end of each 'chain' are exported with a minimal length, in blender the length is fine, but in UE/Cascadeur the bones are small. why is ...
Aviran's user avatar
  • 137
4 votes
1 answer
2k views

How to export Bone Weights?

I am editing the default OBJ exporter of Blender (io_scene_obj) to create my own version which supports bone weights, for skeletal animation. I now know how to access the bone weights per vertex in ...
Geklmintendont's user avatar
3 votes
1 answer
3k views

Blender Python - exporting bone matrices for animation relative to parent

I am making a homegrown 3d engine for my projects. So far, I am able to export: mesh materials Node hierarchy Each node in my engine has it own mesh(optional), material(optional) and a PARENT-...
Valyannan KV's user avatar
3 votes
1 answer
1k views

Python exporter set armature to rest pose while exporting meshes

I am exporting meshes attached to bones. For each mesh I have transform matrix that is used to position mesh relative to bone. This relative matrix is calculated using: ...
Bobanini's user avatar
3 votes
1 answer
2k views

Convert particles to animated mesh including existing armature animation

The situation I am using a boid physics particle system in Blender 2.82. I am rendering the particles using an object that has armature animation. Following a process similar to what is described in ...
Nick's user avatar
  • 251
3 votes
1 answer
3k views

FBX export adding extra bone

I'm doing a fbx ascii export on Blender 2.78 to 3ds max 8. This is for Neverwinter Nights 2 models. I notice fbx has added an additional bone, I think it comes from the armature container in Blender, ...
RickjS's user avatar
  • 31
3 votes
0 answers
701 views

Open export file window using my operator

I want to know how I can call and open the bvh export menu from my python operator (button)? I've looked into it and I found that the ...
Tak's user avatar
  • 6,323
2 votes
1 answer
1k views

Copying Armature through Python API

I'm writing an exporter, and I want to transform an armature to Y-Up coordinates without actually saving it back to the blend file. So, here's my transformation matrix: ...
371273's user avatar
  • 165

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