All Questions
106
questions
18
votes
3
answers
21k
views
How to get keyframe data from python?
I am looking for help on how to export armatures and their animations in a custom export script.
I wish to have an animation format similar to BVH, i.e. a bunch of ...
12
votes
3
answers
7k
views
Animate MakeHuman character with BVH using Three.js
I'm trying to animate a mesh via it's skeleton on a webpage using a BVH. Here's the overall process of what I'm trying to do:
Make a character using MakeHuman and export (mhx format? seems to work ...
6
votes
2
answers
21k
views
Is there any USDZ exporter for Blender?
I am trying to export to .usdz. I am using Blender version 2.92+ and I need to export the model along with its animation and the textures into one single ...
6
votes
1
answer
1k
views
BVH Export/Import, Armature different when re-imported
If I export an armature as bvh and then import it back, the imported armature doesn't look anything like the original.
Could anyone please have a look and advise?, blend file
5
votes
2
answers
58k
views
How to put a model in a T-pose automatically?
Is there a way to force a model to a T-pose? I need my model to be in a T-pose so that I can export it to Unity for a humanoid rig. But putting a model in a T-pose manually is hard.
So is there a way ...
4
votes
3
answers
10k
views
From Blender to UE4 : armature bone
I'm exporting my file with a mesh and its relative rig from blender to ue4 using FBX. After the export in ue4 it appears that my skeleton has one more bone, called Armature (it's the highest in ...
4
votes
1
answer
3k
views
Import a bvh file and export it to be the same
I have a bvh file found here and I want to import it to blender, then export it again so that both the original (imported) and exported bvh files are identical. I'm not sure what options I should ...
4
votes
1
answer
2k
views
Exporting armature without adding leaf bones - bone size change
When I export an armature from blender (FBX) the bones at the end of each 'chain' are exported with a minimal length, in blender the length is fine, but in UE/Cascadeur the bones are small. why is ...
4
votes
1
answer
2k
views
How to export Bone Weights?
I am editing the default OBJ exporter of Blender (io_scene_obj) to create my own version which supports bone weights, for skeletal animation.
I now know how to access the bone weights per vertex in ...
3
votes
1
answer
3k
views
Blender Python - exporting bone matrices for animation relative to parent
I am making a homegrown 3d engine for my projects.
So far, I am able to export:
mesh
materials
Node hierarchy
Each node in my engine has it own mesh(optional), material(optional) and a PARENT-...
3
votes
1
answer
1k
views
Python exporter set armature to rest pose while exporting meshes
I am exporting meshes attached to bones. For each mesh I have transform matrix
that is used to position mesh relative to bone.
This relative matrix is calculated using:
...
3
votes
1
answer
2k
views
Convert particles to animated mesh including existing armature animation
The situation
I am using a boid physics particle system in Blender 2.82. I am rendering the particles using an object that has armature animation. Following a process similar to what is described in ...
3
votes
1
answer
3k
views
FBX export adding extra bone
I'm doing a fbx ascii export on Blender 2.78 to 3ds max 8. This is for Neverwinter Nights 2 models. I notice fbx has added an additional bone, I think it comes from the armature container in Blender, ...
3
votes
0
answers
701
views
Open export file window using my operator
I want to know how I can call and open the bvh export menu from my python operator (button)? I've looked into it and I found that the ...
2
votes
1
answer
1k
views
Copying Armature through Python API
I'm writing an exporter, and I want to transform an armature to Y-Up coordinates without actually saving it back to the blend file.
So, here's my transformation matrix:
...