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Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

-1 votes
1 answer
29 views

Parent armature with a moving object

How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object. Thank you File: https://wetransfer.com/downloads/...
EverBlazen's user avatar
0 votes
0 answers
11 views

mouth rig won't work – disconnected from body rig, bone groups not showing

I am trying to create a rig to move the mouth and eyes of a cartoon bear but I have encountered some issues. For context, I have created these rigs separately from the body rig... I've already ...
hyuwee's user avatar
  • 1
0 votes
1 answer
39 views

How can I connect objects together as if with strings/springs?

My end goal is to be able to move one object, and have others that are connected to it, follow as if they're being pulled/dragged by a string or spring. Ideally I'd also want to be able to lock the ...
Zamo Omaz's user avatar
1 vote
0 answers
32 views

Why does camera shake when parented to animated circle curve?

I'm trying to animate a camera orbiting a sphere. Everything works great except the camera appears to shake when moving around the sphere and I can't figure out why. The camera is parented to an ...
WilburPost's user avatar
  • 1,077
2 votes
1 answer
41 views

Parent -> child wobbling, witching, shaking inverse kinematics

When I was simulating a car using the Launch Control addon, I noticed that the parented driver (a character) does not follow the animated car correctly, shaking intensely. A similar phenomenon occurs ...
Bogu's user avatar
  • 204
0 votes
0 answers
19 views

parent rig deletes after save

I have a rigged model where the entire rig is fine except a piece of the face. When I animate the rig, the teeth are never parented. When I do parent the teeth to the rig it works fine, so I'll save ...
Mugen Animations's user avatar
0 votes
1 answer
18 views

I want to rotate the scoreboard 360 degree and putting it on loop, but it detached when I try to rotate it

Video reference: The result I want to achieve: The scoreboard's elements are all snitched together with random stuff and join together, but I can't seem to find a way to join them properly. When I try ...
Lucci's user avatar
  • 65
0 votes
1 answer
21 views

Parent object and vertex

I have a problem with parent. How do I insert parent object and parent vertex without conflicting them?
ale_bbb's user avatar
0 votes
1 answer
29 views

How do I separate parts of a mesh but keep them as one parented object?

I'm guessing the answer to my question is somewhere but I can't find it because I probably don't know the correct terms... I am trying to learn how to keep separated constituent meshes/parts of a ...
rmutt2117's user avatar
2 votes
1 answer
15 views

When scripting in python, can you parent and later reparent?

Is "parenting" something you only use when the parenting relationship will never change? The reason I'm asking is because I successfully make animations with keyframes involving parenting ...
jblend's user avatar
  • 21
0 votes
0 answers
18 views

Merging different objects while keeping their parenting the same

Ok, so I am using copper cube and I am new to it. Now since copper cube accepts models in .fbx format, I have to export my blender models like that. Now, the .fbx format in copper cube requires the ...
Shahmir Khan's user avatar
1 vote
0 answers
38 views

How to set parent (keep transform) in Relations on the Object panel?

I have an empty at the centre of all of these and I want to parent one of the smaller objects on the outside to it. I cannot click on the empty due to the number of overlapping objects on top of/...
HullBreaker's user avatar
0 votes
0 answers
29 views

Issue with trying to use "light linking" on a single object but affecting all linked objects

I am doing an 3d ring model, with the animation. And after several attempts of the render I wanted to incorporate light linking feature. I like soft shadow how from 2 sources of the light but, it's ...
Muha Muha's user avatar
2 votes
1 answer
42 views

Animation - temporary parent

During an animation, I want to move "Object A" along a path and at some point attach"Object B" to "Object A" before releasing "Object B" further down the path. ...
Astolbon's user avatar
  • 105
1 vote
1 answer
29 views

Blender crashes when Partenting rig with my model

I created a character. Now I wanted to rig it. I made my rig, and then I wanted to parent my model to the rig with automatic weights. When I clicked it, it showed the loading symbol for a few minutes, ...
da boiii's user avatar

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