Questions tagged [parent]
When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.
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Parent armature with a moving object
How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object.
Thank you
File: https://wetransfer.com/downloads/...
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mouth rig won't work – disconnected from body rig, bone groups not showing
I am trying to create a rig to move the mouth and eyes of a cartoon bear but I have encountered some issues. For context, I have created these rigs separately from the body rig... I've already ...
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How can I connect objects together as if with strings/springs?
My end goal is to be able to move one object, and have others that are connected to it, follow as if they're being pulled/dragged by a string or spring. Ideally I'd also want to be able to lock the ...
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Why does camera shake when parented to animated circle curve?
I'm trying to animate a camera orbiting a sphere. Everything works great except the camera appears to shake when moving around the sphere and I can't figure out why.
The camera is parented to an ...
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Parent -> child wobbling, witching, shaking inverse kinematics
When I was simulating a car using the Launch Control addon, I noticed that the parented driver (a character) does not follow the animated car correctly, shaking intensely. A similar phenomenon occurs ...
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parent rig deletes after save
I have a rigged model where the entire rig is fine except a piece of the face. When I animate the rig, the teeth are never parented. When I do parent the teeth to the rig it works fine, so I'll save ...
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I want to rotate the scoreboard 360 degree and putting it on loop, but it detached when I try to rotate it
Video reference:
The result I want to achieve:
The scoreboard's elements are all snitched together with random stuff and join together, but I can't seem to find a way to join them properly. When I try ...
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Parent object and vertex
I have a problem with parent. How do I insert parent object and parent vertex without conflicting them?
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How do I separate parts of a mesh but keep them as one parented object?
I'm guessing the answer to my question is somewhere but I can't find it because I probably don't know the correct terms...
I am trying to learn how to keep separated constituent meshes/parts of a ...
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When scripting in python, can you parent and later reparent?
Is "parenting" something you only use when the parenting relationship will never change?
The reason I'm asking is because I successfully make animations with keyframes involving parenting ...
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Merging different objects while keeping their parenting the same
Ok, so I am using copper cube and I am new to it. Now since copper cube accepts models in .fbx format, I have to export my blender models like that. Now, the .fbx format in copper cube requires the ...
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How to set parent (keep transform) in Relations on the Object panel?
I have an empty at the centre of all of these and I want to parent one of the smaller objects on the outside to it. I cannot click on the empty due to the number of overlapping objects on top of/...
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Issue with trying to use "light linking" on a single object but affecting all linked objects
I am doing an 3d ring model, with the animation. And after several attempts of the render I wanted to incorporate light linking feature. I like soft shadow how from 2 sources of the light but, it's ...
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Animation - temporary parent
During an animation, I want to move "Object A" along a path and at some point attach"Object B" to "Object A" before releasing "Object B" further down the path.
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Blender crashes when Partenting rig with my model
I created a character. Now I wanted to rig it. I made my rig, and then I wanted to parent my model to the rig with automatic weights. When I clicked it, it showed the loading symbol for a few minutes, ...