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67 questions with no upvoted or accepted answers
3 votes
0 answers
701 views

Open export file window using my operator

I want to know how I can call and open the bvh export menu from my python operator (button)? I've looked into it and I found that the ...
Tak's user avatar
  • 6,323
2 votes
0 answers
470 views

How to enable shape keys only for 1 animation?

I have 3 objects: human model, pants and 1 armature for both. Before I started work on pants, I made few animations for body (run, idle). Initial problem was that the pants partially fall into the ...
Филипп Шабатин's user avatar
2 votes
1 answer
2k views

Q:Multiple root bones after exporting to UE4

I have seen similar questions before but couldn't find an answer. When I try to import my animated mesh to UE4 it gives an error saying there are multiple roots in the armature. I did export other ...
weekendUM's user avatar
2 votes
0 answers
776 views

Armature Root Bone in FBX Export

I've seen several posts on this topic, but I fear they are old and forgotten, so I decided to post a new one. I've been working around the armature being exported as the exterior-most bone in FBX ...
Brown Engineering Student's user avatar
2 votes
0 answers
509 views

How can I export a blender file into fbx and import it to unity so it will look and work the same way?

I have a model in blender with texturas, animations and multiple objects. When I put the blend file in the unity project it works just fine, but when I export it as fbx and import it into unity ...
SuzLy's user avatar
  • 41
1 vote
1 answer
34 views

Two objects fly away whenever exported as .fbx

Hello! I have an issue where the two highlighted meshes don't retain their position when exported as .fbx. I have tried applying transformation, rotation, and scale as suggested in another question, ...
ChocolateResolve's user avatar
1 vote
0 answers
74 views

Blender FBX export is not rigging my bones correctly

I have this 3d model that has separate limbs as different objects, and all the bones are parented as "Bone" except for a few of them which are deform bones. I have an animation that's ...
SnowyCrash22's user avatar
1 vote
1 answer
549 views

fbx export destroys the bone direction

When I try to export the model as fbx file, the bone structure is destroyed. I've checked not to add leaf bone when importing/exporting the file. It is suppposed to look like this. After I export/...
julius's user avatar
  • 65
1 vote
1 answer
1k views

Bone Constraints and Drivers not exporting correctly on FBX

I'm currently trying to export my armature + mesh to Unity, however, the animations did not seem to export correctly (FBX). The armature's bone constraints and driver seemed to only be refreshed 1-2 ...
KeyframeMaster's user avatar
1 vote
0 answers
62 views

Poor Animation FBX Export, Random Rotations of Bones

I created some animations(like idle, walk, attack etc.) for a model in blender. I then exported them as an fbx to use them in unity. All the animations works fine in blender. In unity, all of them ...
starbeam 14's user avatar
1 vote
0 answers
228 views

Exporting then importing a character model with armatures and pose bones still working

I export my character model as either a FBX or DAE and both file formats fail to import the armatures with their custom shapes and pose bones connected to the mesh. the bones will appear but are no ...
Brentyn MacMillan's user avatar
1 vote
0 answers
125 views

Some actions are not being exported with the FBX file

So I made some animations for two arms and a gun. The gun and arms are both separate armatures. The animation structure is set up like this: On the arms we have, e.g. PistolRunning, and on the pistol ...
Ramster445's user avatar
1 vote
0 answers
1k views

How to export a mesh with armature and actions to a fbx

Im having some troubles exporting my character to an fbx. I have a character humanoid and a custom rig for that, that has DEF bones and targets / controllers. I animated all the targets and ...
Alexxjaz's user avatar
  • 130
1 vote
0 answers
155 views

Animations imported into unity from blender don't work

So after decaphimes of hardwork I was ready to import my Blender character into Unity, I export my rig, model, and animation as an FBX and put it in Unity... but nothing works or plays. My Model shows ...
Ayo Deka's user avatar
1 vote
1 answer
811 views

Armature: Bones deforming mesh objects in GLTF viewer

Hello fellow BlendMasters! I am trying to make a simple sliding door animation for my GLTF viewer and keep running into this problem: When i parent my objects (doors) with the separate bones (ctrl + ...
Darius V.'s user avatar

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