All Questions
67
questions with no upvoted or accepted answers
3
votes
0
answers
701
views
Open export file window using my operator
I want to know how I can call and open the bvh export menu from my python operator (button)? I've looked into it and I found that the ...
2
votes
0
answers
470
views
How to enable shape keys only for 1 animation?
I have 3 objects: human model, pants and 1 armature for both. Before I started work on pants, I made few animations for body (run, idle). Initial problem was that the pants partially fall into the ...
2
votes
1
answer
2k
views
Q:Multiple root bones after exporting to UE4
I have seen similar questions before but couldn't find an answer. When I try to import my animated mesh to UE4 it gives an error saying there are multiple roots in the armature. I did export other ...
2
votes
0
answers
776
views
Armature Root Bone in FBX Export
I've seen several posts on this topic, but I fear they are old and forgotten, so I decided to post a new one.
I've been working around the armature being exported as the exterior-most bone in FBX ...
2
votes
0
answers
509
views
How can I export a blender file into fbx and import it to unity so it will look and work the same way?
I have a model in blender with texturas, animations and multiple objects. When I put the blend file in the unity project it works just fine, but when I export it as fbx and import it into unity ...
1
vote
1
answer
34
views
Two objects fly away whenever exported as .fbx
Hello! I have an issue where the two highlighted meshes don't retain their position when exported as .fbx. I have tried applying transformation, rotation, and scale as suggested in another question, ...
1
vote
0
answers
74
views
Blender FBX export is not rigging my bones correctly
I have this 3d model that has separate limbs as different objects, and all the bones are parented as "Bone" except for a few of them which are deform bones. I have an animation that's ...
1
vote
1
answer
549
views
fbx export destroys the bone direction
When I try to export the model as fbx file, the bone structure is destroyed.
I've checked not to add leaf bone when importing/exporting the file.
It is suppposed to look like this.
After I export/...
1
vote
1
answer
1k
views
Bone Constraints and Drivers not exporting correctly on FBX
I'm currently trying to export my armature + mesh to Unity, however, the animations did not seem to export correctly (FBX).
The armature's bone constraints and driver seemed to only be refreshed 1-2 ...
1
vote
0
answers
62
views
Poor Animation FBX Export, Random Rotations of Bones
I created some animations(like idle, walk, attack etc.) for a model in blender. I then exported them as an fbx to use them in unity. All the animations works fine in blender. In unity, all of them ...
1
vote
0
answers
228
views
Exporting then importing a character model with armatures and pose bones still working
I export my character model as either a FBX or DAE and both file formats fail to import the armatures with their custom shapes and pose bones connected to the mesh. the bones will appear but are no ...
1
vote
0
answers
125
views
Some actions are not being exported with the FBX file
So I made some animations for two arms and a gun. The gun and arms are both separate armatures. The animation structure is set up like this: On the arms we have, e.g. PistolRunning, and on the pistol ...
1
vote
0
answers
1k
views
How to export a mesh with armature and actions to a fbx
Im having some troubles exporting my character to an fbx.
I have a character humanoid and a custom rig for that, that has DEF bones and targets / controllers.
I animated all the targets and ...
1
vote
0
answers
155
views
Animations imported into unity from blender don't work
So after decaphimes of hardwork I was ready to import my Blender character into Unity, I export my rig, model, and animation as an FBX and put it in Unity... but nothing works or plays. My Model shows ...
1
vote
1
answer
811
views
Armature: Bones deforming mesh objects in GLTF viewer
Hello fellow BlendMasters!
I am trying to make a simple sliding door animation for my GLTF viewer and keep running into this problem:
When i parent my objects (doors) with the separate bones (ctrl + ...