Skip to main content

All Questions

Tagged with
1 vote
0 answers
74 views

Blender FBX export is not rigging my bones correctly

I have this 3d model that has separate limbs as different objects, and all the bones are parented as "Bone" except for a few of them which are deform bones. I have an animation that's ...
SnowyCrash22's user avatar
0 votes
1 answer
227 views

How do I save and re-export my SMD model and maintain the changes made?

What I did: Step 1: imported SMD model (came with bone structure/armature) Step 2: scaled the model to fit the bone structure and rotated it 180 degrees (z axis) Step 3: properly fit the bone ...
Shaneless's user avatar
1 vote
2 answers
825 views

Wrong animation after collada export

I have a problem with Blender when exporting my model to Collada. I created a simple chest after following a tutorial on Youtube. I order to animate the opening of the top-part, I've added a single ...
Weezo's user avatar
  • 21
4 votes
1 answer
2k views

Exporting armature without adding leaf bones - bone size change

When I export an armature from blender (FBX) the bones at the end of each 'chain' are exported with a minimal length, in blender the length is fine, but in UE/Cascadeur the bones are small. why is ...
Aviran's user avatar
  • 137
0 votes
2 answers
302 views

Why do only the eyes on my character armature export incorrectly on FBX?

Basically, my character only has two meshes, the body and the eyes. I made sure that the bones are correctly named. Both eyes are named EyeMesh_L and EyeMesh_R. I also made sure to apply all the ...
JamesKevin3D's user avatar
1 vote
0 answers
228 views

Exporting then importing a character model with armatures and pose bones still working

I export my character model as either a FBX or DAE and both file formats fail to import the armatures with their custom shapes and pose bones connected to the mesh. the bones will appear but are no ...
Brentyn MacMillan's user avatar
0 votes
1 answer
255 views

Blender to Unity: Animation is wrong applied

getting animations to Unity is usually not a problem at all, but today I tried something new. I animated this 4-parted horizontal sliding door by creating ONE armature with 4 bones for each part of ...
Nekros Mantis's user avatar
0 votes
0 answers
33 views

UV change (why?)

I am exporting GLTF files it looks like the right (with bone) or left(without bone).
young rich's user avatar
3 votes
1 answer
2k views

Convert particles to animated mesh including existing armature animation

The situation I am using a boid physics particle system in Blender 2.82. I am rendering the particles using an object that has armature animation. Following a process similar to what is described in ...
Nick's user avatar
  • 251
2 votes
1 answer
4k views

Blender Armature/Rig exported, without Bones but with Animations (to Unity)

When I export my rig from Blender to Unity the bones under my characters armature vanish. Animations are listed and work as generic. I can't reconfigure the rig, because Unity doesn't find the bones.(...
Orisin's user avatar
  • 21
1 vote
1 answer
811 views

Armature: Bones deforming mesh objects in GLTF viewer

Hello fellow BlendMasters! I am trying to make a simple sliding door animation for my GLTF viewer and keep running into this problem: When i parent my objects (doors) with the separate bones (ctrl + ...
Darius V.'s user avatar
1 vote
1 answer
929 views

How to export Bone matrices for animation?

I'm trying to export armature bone matrices (relative to parent), but fail miserably, because sometimes rotations and translations are getting applied to different axes, in comparison to Blender's ...
McHorse's user avatar
  • 56
2 votes
0 answers
776 views

Armature Root Bone in FBX Export

I've seen several posts on this topic, but I fear they are old and forgotten, so I decided to post a new one. I've been working around the armature being exported as the exterior-most bone in FBX ...
Brown Engineering Student's user avatar
1 vote
0 answers
383 views

How to export duplicate bone instances as an FBX?

I'm trying to get this model I'm working on to export properly into Unity with no luck. Everything is exporting properly except the actual bones of the model, which aren't exporting at all (I have '...
Joy's user avatar
  • 11
1 vote
1 answer
376 views

Which steps are missing to make simple bone animation?

recently I started a little project in 3d. So I created a simple model to check how it works in game engine but I'm stuck at exporting this model from blender, because my animation / sequence is ...
Anthony Dev's user avatar

15 30 50 per page