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-1 votes
0 answers
23 views

Character Animation not rigged to armature when exported to unity

Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
Mohammed Ali Shaikh's user avatar
0 votes
1 answer
49 views

Rigify Export To Unity Animation Break

So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this. Spend many hours breaking ...
Elixthenese's user avatar
0 votes
0 answers
34 views

Bake on Export doesn't work as expected when using Rigify

I have a simple 100 frame animation with the keyframes on the Rigify control rig. I have a separate "target" armature that copies the locations/rotation of the Rigify ORG bones. I can select ...
dagobaking's user avatar
0 votes
0 answers
32 views

How to export a model and armature into another blender project?

I don't know how to properly export a model and armature into another project and still be able to animate with it in the new project.
VirtualFever's user avatar
0 votes
0 answers
104 views

(SMD model) How to prevent stretchy textures when model is animated?

What I am trying to do: Import a model from blender into Garry's Mod (a video game). I applied a basic skeleton with the proper format needed to port a model into the game: When I fixed the model to ...
Shaneless's user avatar
0 votes
0 answers
1k views

How do I export my armature with the mesh?

When I export my model, I want to export its armature along with it so I can load the character into new scenes for animation. When I try to do this, Blender only exports the mesh, the armature is not ...
Kukul's user avatar
  • 1
1 vote
1 answer
1k views

Bone Constraints and Drivers not exporting correctly on FBX

I'm currently trying to export my armature + mesh to Unity, however, the animations did not seem to export correctly (FBX). The armature's bone constraints and driver seemed to only be refreshed 1-2 ...
KeyframeMaster's user avatar
0 votes
1 answer
326 views

Armature with a shrinkwrap constraint exported as animation data

I guess my question is how to bake the animation data from the Shrinkwrap constraint onto my Armature, but I'm so confused... So I really want to export from Blender to Marvelous Designer my character ...
L1994's user avatar
  • 93
4 votes
1 answer
2k views

Exporting armature without adding leaf bones - bone size change

When I export an armature from blender (FBX) the bones at the end of each 'chain' are exported with a minimal length, in blender the length is fine, but in UE/Cascadeur the bones are small. why is ...
Aviran's user avatar
  • 137
1 vote
1 answer
328 views

Converting "child of" animation to regular location one

I have an animation involving two nodes: there is a character, who takes an object to his hand. Both character and the object have an armature, and there is a "child of" modifier between the ...
sygi's user avatar
  • 514
0 votes
2 answers
302 views

Why do only the eyes on my character armature export incorrectly on FBX?

Basically, my character only has two meshes, the body and the eyes. I made sure that the bones are correctly named. Both eyes are named EyeMesh_L and EyeMesh_R. I also made sure to apply all the ...
JamesKevin3D's user avatar
6 votes
2 answers
21k views

Is there any USDZ exporter for Blender?

I am trying to export to .usdz. I am using Blender version 2.92+ and I need to export the model along with its animation and the textures into one single ...
user avatar
0 votes
0 answers
1k views

Mesh distorted by rig after export

I have a rigged and animated character that looks completely fine in blender (original .blend file). When I export it, the mesh gets distorted in some places. It looks like some of the vertices are ...
tERNfE's user avatar
  • 1
1 vote
0 answers
62 views

Poor Animation FBX Export, Random Rotations of Bones

I created some animations(like idle, walk, attack etc.) for a model in blender. I then exported them as an fbx to use them in unity. All the animations works fine in blender. In unity, all of them ...
starbeam 14's user avatar
0 votes
0 answers
139 views

How to apply "Envelope Muliply" in Deform in Export

Title. I have a bugged shoulder in animation of a mesh that I have imported into UE4. I went back into blender to select the bone and I went to bone properties and checked "Deform" which was ...
Trond Christensen's user avatar

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